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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__lila_38 | ||||||||
| 23 | 15 | 3 | +8 | 108, better than 97% at Level 9 | 1.56, better than 97% at Level 9 | |||
| 13 | 15 | 5 | -2 | 62, better than 2% at Level 8 | 0.92, better than 17% at Level 8 | |||
| 14 | 17 | 7 | -3 | 86, better than 72% at Level 8 | 0.88, better than 11% at Level 8 | |||
| 11 | 18 | 8 | -7 | 69, better than 5% at Level 8 | 0.66, better than 1% at Level 8 | |||
| 8 | 16 | 4 | -8 | 54, better than 1% at Level 8 | 0.51, better than 1% at Level 8 | |||
| team_AcTuGmAtU3M13 | ||||||||
| 19 | 13 | 1 | +6 | 74, better than 15% at Level 8 | 1.48, better than 99% at Level 8 | |||
| 20 | 13 | 10 | +7 | 120, better than 99% at Level 8 | 1.30, better than 96% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__lila_38 | |||
| 37, better than 17% at Level 9 | 7, better than 50% at Level 9 | 10 | |
| 63, better than 33% at Level 8 | 11, better than 81% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 13 |
| 6 |
| 0 |
| 62, better than 2% at Level 8 |
| 1.05, better than 60% at Level 8 |
| 13 | 13 | 6 | 0 | 63, better than 2% at Level 8 | 0.94, better than 21% at Level 8 |
| 16 | 17 | 5 | -1 | 86, better than 71% at Level 9 | 0.93, better than 18% at Level 9 |
| 15 |
| 50, better than 27% at Level 8 | 11, better than 81% at Level 8 | 12 |
| 20, better than 14% at Level 8 | 6, better than 47% at Level 8 | 12 |
| 137, better than 76% at Level 8 | 6, better than 47% at Level 8 | 10 |
| team_AcTuGmAtU3M13 | |||
|---|---|---|---|
| 72, better than 39% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 74, better than 40% at Level 8 | 20, better than 99% at Level 8 | 16 | |
| 80, better than 43% at Level 8 | 15, better than 95% at Level 8 | 17 | |
| 133, better than 74% at Level 8 | 15, better than 95% at Level 8 | 14 | |
| 21, better than 12% at Level 9 | 15, better than 94% at Level 9 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.