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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_F3nils16 | ||||||||
| 37 | 23 | 10 | +14 | 130, better than 99% at Level 10 | 1.59, better than 99% at Level 10 | |||
| 24 | 19 | 6 | +5 | 82, better than 49% at Level 10 | 1.28, better than 93% at Level 10 | |||
| 23 | 20 | 9 | +3 | 86, better than 74% at Level 10 | 1.09, better than 66% at Level 10 | |||
| 21 | 24 | 6 | -3 | 65, better than 4% at Level 6 | 0.92, better than 24% at Level 6 | |||
| 9 | 22 | 7 | -13 | 49, better than 4% at Level 2 | 0.47, better than 1% at Level 2 | |||
| team_m1ssyka14 | ||||||||
| 27 | 22 | 4 | +5 | 93, better than 91% at Level 10 | 1.32, better than 95% at Level 10 | |||
| 25 | 24 | 9 | +1 | 92, better than 91% at Level 10 | 1.17, better than 85% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_F3nils16 | |||
| 160, better than 55% at Level 10 | 21, better than 95% at Level 10 | 19 | |
| 98, better than 30% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 26 |
| 6 |
| -5 |
| 82 |
| 0.91 |
| 20 | 25 | 8 | -5 | 74, better than 17% at Level 8 | 0.83, better than 4% at Level 8 |
| 15 | 19 | 7 | -4 | 54, better than 1% at Level 7 | 0.79, better than 4% at Level 7 |
| 4 |
| 254, better than 87% at Level 10 | 0, better than 1% at Level 10 | 2 |
| 56, better than 30% at Level 6 | 8, better than 55% at Level 6 | 6 |
| 38, better than 37% at Level 2 | 1, better than 32% at Level 2 | 2 |
| team_m1ssyka14 | |||
|---|---|---|---|
| 24, better than 9% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 86, better than 25% at Level 10 | 17, better than 85% at Level 10 | 15 | |
| 80 | 6 | 5 | |
| 131, better than 52% at Level 8 | 0, better than 1% at Level 8 | 2 | |
| 164, better than 70% at Level 7 | 0, better than 1% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.