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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_trax1gg5 | ||||||||
| 20 | 15 | 1 | +5 | 112, better than 99% at Level 10 | 1.39, better than 96% at Level 10 | |||
| 11 | 15 | 4 | -4 | 74, better than 14% at Level 10 | 0.90, better than 7% at Level 10 | |||
| 13 | 15 | 6 | -2 | 77, better than 23% at Level 10 | 0.90, better than 6% at Level 10 | |||
| 10 | 17 | 3 | -7 | 58, better than 1% at Level 10 | 0.57, better than 1% at Level 10 | |||
| 5 | 15 | 6 | -10 | 62, better than 1% at Level 10 | 0.37, better than 1% at Level 10 | |||
| team_DannyS-13 | ||||||||
| 25 | 11 | 2 | +14 | 132, better than 99% at Level 10 | 2.06, better than 99% at Level 10 | |||
| 21 | 10 | 1 | +11 | 113, better than 99% at Level 10 | 1.66, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_trax1gg5 | |||
| 55, better than 26% at Level 10 | 3, better than 25% at Level 10 | 6 | |
| 74, better than 38% at Level 10 | 2, better than 19% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 12 |
| 7 |
| 0 |
| 82, better than 48% at Level 10 |
| 0.89, better than 5% at Level 10 |
| 13 | 14 | 4 | -1 | 79, better than 35% at Level 10 | 0.88, better than 4% at Level 10 |
| 6 | 13 | 5 | -7 | 47, better than 1% at Level 10 | 0.51, better than 1% at Level 10 |
| 9 |
| 172, better than 92% at Level 10 | 1, better than 13% at Level 10 | 2 |
| 92, better than 51% at Level 10 | 5, better than 41% at Level 10 | 8 |
| 29, better than 14% at Level 10 | 7, better than 58% at Level 10 | 8 |
| team_DannyS-13 | |||
|---|---|---|---|
| 36, better than 16% at Level 10 | 4, better than 33% at Level 10 | 9 | |
| 24, better than 12% at Level 10 | 4, better than 33% at Level 10 | 6 | |
| 3, better than 6% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 112, better than 65% at Level 10 | 2, better than 19% at Level 10 | 3 | |
| 0, better than 1% at Level 10 | 2, better than 19% at Level 10 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.