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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_bankaaai7 | ||||||||
| 18 | 16 | 2 | +2 | 91, better than 86% at Level 9 | 1.12, better than 75% at Level 9 | |||
| 13 | 15 | 2 | -2 | 53, better than 1% at Level 8 | 0.83, better than 4% at Level 8 | |||
| 11 | 15 | 0 | -4 | 61, better than 1% at Level 9 | 0.75, better than 1% at Level 9 | |||
| 13 | 18 | 3 | -5 | 78, better than 33% at Level 10 | 0.74, better than 1% at Level 10 | |||
| 6 | 15 | 7 | -9 | 61, better than 1% at Level 9 | 0.48, better than 1% at Level 9 | |||
| team_ram1m113 | ||||||||
| 18 | 9 | 4 | +9 | 89, better than 81% at Level 10 | 1.55, better than 99% at Level 10 | |||
| 21 | 13 | 5 | +8 | 93, better than 89% at Level 9 | 1.54, better than 99% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_bankaaai7 | |||
| 108, better than 60% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 12, better than 12% at Level 8 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 11 |
| 6 |
| +3 |
| 82, better than 61% at Level 9 |
| 1.07, better than 69% at Level 9 |
| 12 | 12 | 4 | 0 | 73, better than 16% at Level 9 | 1.03, better than 58% at Level 9 |
| 14 | 16 | 9 | -2 | 92, better than 88% at Level 10 | 0.95, better than 19% at Level 10 |
| 2 |
| 150, better than 83% at Level 9 | 4, better than 32% at Level 9 | 10 |
| 12, better than 8% at Level 10 | 4, better than 29% at Level 10 | 9 |
| 59, better than 30% at Level 9 | 5, better than 40% at Level 9 | 10 |
| team_ram1m113 | |||
|---|---|---|---|
| 1, better than 5% at Level 10 | 18, better than 99% at Level 10 | 15 | |
| 112, better than 63% at Level 9 | 7, better than 58% at Level 9 | 6 | |
| 14, better than 11% at Level 9 | 9, better than 73% at Level 9 | 9 | |
| 6, better than 7% at Level 9 | 5, better than 40% at Level 9 | 7 | |
| 72, better than 33% at Level 10 | 3, better than 22% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.