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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_PROF13 | ||||||||
| 16 | 12 | 3 | +4 | 85, better than 68% at Level 8 | 1.21, better than 90% at Level 8 | |||
| 15 | 14 | 7 | +1 | 72, better than 12% at Level 10 | 1.09, better than 63% at Level 10 | |||
| 16 | 15 | 9 | +1 | 93, better than 91% at Level 10 | 1.01, better than 35% at Level 10 | |||
| 15 | 14 | 4 | +1 | 60, better than 1% at Level 10 | 0.98, better than 27% at Level 10 | |||
| 15 | 14 | 6 | +1 | 83, better than 63% at Level 7 | 0.90, better than 11% at Level 7 | |||
| team_Radloff8 | ||||||||
| 16 | 13 | 3 | +3 | 68, better than 2% at Level 10 | 1.03, better than 42% at Level 10 | |||
| 16 | 17 | 2 | -1 | 89, better than 81% at Level 10 | 0.93, better than 15% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_PROF13 | |||
| 114, better than 65% at Level 8 | 1, better than 15% at Level 8 | 8 | |
| 0, better than 1% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 7 |
| -1 |
| 85, better than 67% at Level 10 |
| 0.93, better than 15% at Level 10 |
| 12 | 13 | 6 | -1 | 83, better than 67% at Level 9 | 0.90, better than 15% at Level 9 |
| 10 | 18 | 5 | -8 | 59, better than 1% at Level 8 | 0.51, better than 1% at Level 8 |
| 9 |
| 108, better than 53% at Level 10 | 3, better than 21% at Level 10 | 5 |
| 96, better than 45% at Level 10 | 12, better than 85% at Level 10 | 15 |
| 175, better than 92% at Level 7 | 4, better than 38% at Level 7 | 12 |
| team_Radloff8 | |||
|---|---|---|---|
| 114, better than 56% at Level 10 | 4, better than 28% at Level 10 | 11 | |
| 41, better than 17% at Level 10 | 4, better than 28% at Level 10 | 7 | |
| 0, better than 1% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 219, better than 96% at Level 9 | 4, better than 31% at Level 9 | 3 | |
| 68, better than 37% at Level 8 | 1, better than 15% at Level 8 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.