Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sep7ima13 | ||||||||
| 25 | 8 | 0 | +17 | 146, better than 99% at Level 10 | 2.43, better than 99% at Level 10 | |||
| 12 | 6 | 5 | +6 | 80, better than 45% at Level 10 | 1.43, better than 98% at Level 10 | |||
| 14 | 8 | 6 | +6 | 110, better than 99% at Level 10 | 1.35, better than 97% at Level 10 | |||
| 8 | 10 | 4 | -2 | 54, better than 3% at Level 5 | 0.83, better than 12% at Level 5 | |||
| 8 | 11 | 3 | -3 | 61, better than 13% at Level 3 | 0.74, better than 13% at Level 3 | |||
| team_escartol2 | ||||||||
| 13 | 13 | 3 | 0 | 101, better than 97% at Level 10 | 1.10, better than 65% at Level 10 | |||
| 11 | 15 | 5 | -4 | 93, better than 94% at Level 5 | 0.73, better than 4% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sep7ima13 | |||
| 33, better than 26% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 147, better than 98% at Level 10 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 14 |
| 4 |
| -5 |
| 61, better than 3% at Level 10 |
| 0.67, better than 1% at Level 10 |
| 6 | 11 | 1 | -5 | 43 | 0.59 |
| 4 | 15 | 3 | -11 | 45, better than 1% at Level 8 | 0.26, better than 1% at Level 8 |
| 5 |
| 36, better than 29% at Level 10 | 3, better than 38% at Level 10 | 3 |
| 0, better than 1% at Level 5 | 2, better than 42% at Level 5 | 2 |
| 7, better than 26% at Level 3 | 0, better than 1% at Level 3 | 0 |
| team_escartol2 | |||
|---|---|---|---|
| 115, better than 91% at Level 10 | 7, better than 82% at Level 10 | 5 | |
| 108, better than 95% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 13, better than 13% at Level 10 | 6, better than 73% at Level 10 | 9 | |
| 10 | 0 | 0 | |
| 14, better than 19% at Level 8 | 3, better than 45% at Level 8 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.