Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_WORMEAN13 | ||||||||
| 18 | 14 | 6 | +4 | 97, better than 96% at Level 8 | 1.35, better than 97% at Level 8 | |||
| 19 | 14 | 4 | +5 | 97, better than 96% at Level 8 | 1.28, better than 96% at Level 8 | |||
| 19 | 16 | 4 | +3 | 76, better than 28% at Level 7 | 1.14, better than 80% at Level 7 | |||
| 13 | 12 | 5 | +1 | 81, better than 50% at Level 8 | 0.95, better than 24% at Level 8 | |||
| 10 | 14 | 8 | -4 | 66, better than 4% at Level 8 | 0.73, better than 1% at Level 8 | |||
| team_Mv57af8 | ||||||||
| 22 | 15 | 4 | +7 | 99, better than 97% at Level 8 | 1.44, better than 99% at Level 8 | |||
| 16 | 15 | 5 | +1 | 77, better than 31% at Level 8 | 1.15, better than 85% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_WORMEAN13 | |||
| 84, better than 47% at Level 8 | 10, better than 80% at Level 8 | 7 | |
| 217, better than 97% at Level 8 | 3, better than 27% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 5 |
| -1 |
| 78, better than 33% at Level 8 |
| 0.93, better than 19% at Level 8 |
| 13 | 19 | 4 | -6 | 74, better than 16% at Level 8 | 0.73, better than 1% at Level 8 |
| 1 | 5 | 0 | -4 | 5, better than 1% at Level 8 | 0.66, better than 1% at Level 8 |
| 6 |
| 132, better than 78% at Level 7 | 5, better than 46% at Level 7 | 9 |
| 0, better than 1% at Level 8 | 5, better than 42% at Level 8 | 8 |
| 163, better than 87% at Level 8 | 5, better than 42% at Level 8 | 5 |
| team_Mv57af8 | |||
|---|---|---|---|
| 62, better than 34% at Level 8 | 8, better than 66% at Level 8 | 12 | |
| 45, better than 25% at Level 8 | 15, better than 96% at Level 8 | 26 | |
| 3, better than 8% at Level 8 | 2, better than 21% at Level 8 | 7 | |
| 71, better than 39% at Level 8 | 3, better than 27% at Level 8 | 3 | |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.