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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_X-T1NX713 | ||||||||
| 18 | 5 | 2 | +13 | 87, better than 89% at Level 4 | 1.67, better than 99% at Level 4 | |||
| 20 | 13 | 7 | +7 | 125, better than 99% at Level 4 | 1.55, better than 99% at Level 4 | |||
| 17 | 6 | 2 | +11 | 99, better than 99% at Level 3 | 1.54, better than 99% at Level 3 | |||
| 9 | 9 | 5 | 0 | 60 | 1.00 | |||
| XML27Level 3Steam profile of XML27 (opens in a new tab) | 11 | 13 | 6 | -2 | 86, better than 91% at Level 3 | 0.90, better than 58% at Level 3 | ||
| team_ugursoprano4 | ||||||||
| 14 | 13 | 3 | +1 | 104, better than 99% at Level 2 | 0.95, better than 76% at Level 2 | |||
| 13 | 17 | 3 | -4 | 86 | 0.88 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_X-T1NX713 | |||
| 86, better than 79% at Level 4 | 1, better than 31% at Level 4 | 4 | |
| 126, better than 94% at Level 4 | 0, better than 1% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0 |
| 5 |
| 0 |
| -5 |
| 0 |
| 0.58 |
| 7 | 15 | 1 | -8 | 50 | 0.51 |
| ugursopranoLevel 3Steam profile of ugursoprano (opens in a new tab) | 6 | 16 | 4 | -10 | 63, better than 17% at Level 3 | 0.38, better than 1% at Level 3 |
|---|
| 0 |
| 10, better than 25% at Level 3 | 0, better than 1% at Level 3 | 2 |
| 64 | 0 | 0 |
| XML27Level 3Steam profile of XML27 (opens in a new tab) | 51, better than 55% at Level 3 | 5, better than 76% at Level 3 | 6 |
|---|
| team_ugursoprano4 | |||
|---|---|---|---|
| 0, better than 1% at Level 2 | 1, better than 36% at Level 2 | 3 | |
| 0 | 2 | 3 | |
| 0 | 6 | 4 | |
| 0 | 3 | 5 | |
| ugursopranoLevel 3Steam profile of ugursoprano (opens in a new tab) | 49, better than 53% at Level 3 | 7, better than 89% at Level 3 | 6 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.