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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_lyaaMraz4 | ||||||||
| 11 | 14 | 2 | -3 | 82, better than 61% at Level 7 | 0.92, better than 15% at Level 7 | |||
| 9 | 13 | 2 | -4 | 70, better than 17% at Level 5 | 0.87, better than 17% at Level 5 | |||
| 9 | 13 | 2 | -4 | 72, better than 14% at Level 6 | 0.77, better than 2% at Level 6 | |||
| 7 | 13 | 1 | -6 | 42, better than 1% at Level 5 | 0.57, better than 1% at Level 5 | |||
| 6 | 15 | 1 | -9 | 46, better than 1% at Level 7 | 0.43, better than 1% at Level 7 | |||
| team_youtoo13 | ||||||||
| 18 | 10 | 4 | +8 | 116, better than 99% at Level 7 | 1.60, better than 99% at Level 7 | |||
| 14 | 8 | 5 | +6 | 91, better than 94% at Level 6 | 1.36, better than 98% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_lyaaMraz4 | |||
| 0, better than 1% at Level 7 | 1, better than 24% at Level 7 | 2 | |
| 0, better than 1% at Level 5 | 27, better than 99% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 10 |
| 4 |
| +4 |
| 94, better than 96% at Level 6 |
| 1.20, better than 94% at Level 6 |
| 12 | 8 | 2 | +4 | 63, better than 3% at Level 6 | 1.19, better than 94% at Level 6 |
| 11 | 8 | 2 | +3 | 68, better than 13% at Level 5 | 1.08, better than 69% at Level 5 |
| 25 |
| 7, better than 19% at Level 6 | 0, better than 1% at Level 6 | 3 |
| 0, better than 1% at Level 5 | 1, better than 29% at Level 5 | 2 |
| 0, better than 1% at Level 7 | 1, better than 24% at Level 7 | 3 |
| team_youtoo13 | |||
|---|---|---|---|
| 48, better than 46% at Level 7 | 2, better than 33% at Level 7 | 3 | |
| 44, better than 47% at Level 6 | 5, better than 68% at Level 6 | 13 | |
| 55, better than 56% at Level 6 | 0, better than 1% at Level 6 | 6 | |
| 78, better than 75% at Level 6 | 3, better than 47% at Level 6 | 3 | |
| 0, better than 1% at Level 5 | 2, better than 39% at Level 5 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.