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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Detkovsky11 | ||||||||
| 21 | 20 | 5 | +1 | 88, better than 80% at Level 7 | 1.25, better than 95% at Level 7 | |||
| 19 | 21 | 9 | -2 | 91, better than 92% at Level 6 | 1.01, better than 48% at Level 6 | |||
| 16 | 17 | 7 | -1 | 71, better than 11% at Level 6 | 0.94, better than 29% at Level 6 | |||
| 15 | 18 | 5 | -3 | 67, better than 5% at Level 6 | 0.87, better than 13% at Level 6 | |||
| 13 | 18 | 1 | -5 | 59, better than 2% at Level 5 | 0.78, better than 5% at Level 5 | |||
| team_sulfie13 | ||||||||
| 26 | 16 | 7 | +10 | 108, better than 99% at Level 6 | 1.49, better than 99% at Level 6 | |||
| 26 | 21 | 2 | +5 | 113, better than 99% at Level 7 | 1.27, better than 96% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Detkovsky11 | |||
| 47, better than 27% at Level 7 | 3, better than 28% at Level 7 | 7 | |
| 49, better than 32% at Level 6 | 1, better than 20% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 4 |
| -1 |
| 69, better than 16% at Level 4 |
| 0.87, better than 22% at Level 4 |
| 14 | 16 | 7 | -2 | 65, better than 5% at Level 5 | 0.83, better than 9% at Level 5 |
| 14 | 17 | 9 | -3 | 77, better than 30% at Level 8 | 0.82, better than 3% at Level 8 |
| 2 |
| 123, better than 70% at Level 6 | 15, better than 95% at Level 6 | 11 |
| 75, better than 45% at Level 6 | 11, better than 83% at Level 6 | 11 |
| 9, better than 18% at Level 5 | 2, better than 28% at Level 5 | 3 |
| team_sulfie13 | |||
|---|---|---|---|
| 65, better than 39% at Level 6 | 12, better than 87% at Level 6 | 16 | |
| 0, better than 1% at Level 7 | 7, better than 55% at Level 7 | 7 | |
| 22, better than 30% at Level 4 | 6, better than 62% at Level 4 | 4 | |
| 57, better than 40% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 127, better than 63% at Level 8 | 4, better than 31% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.