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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_methylaminor13 | ||||||||
| 23 | 18 | 4 | +5 | 95, better than 92% at Level 10 | 1.37, better than 96% at Level 10 | |||
| 19 | 13 | 5 | +6 | 87 | 1.30 | |||
| 17 | 17 | 3 | 0 | 78, better than 28% at Level 10 | 1.01, better than 35% at Level 10 | |||
| 18 | 17 | 9 | +1 | 86, better than 74% at Level 10 | 0.97, better than 23% at Level 10 | |||
| 12 | 19 | 7 | -7 | 69, better than 5% at Level 10 | 0.60, better than 1% at Level 10 | |||
| team_mol0doi10 | ||||||||
| 22 | 18 | 7 | +4 | 93, better than 92% at Level 10 | 1.28, better than 93% at Level 10 | |||
| 18 | 19 | 8 | -1 | 90, better than 86% at Level 10 | 1.07, better than 60% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_methylaminor13 | |||
| 31, better than 13% at Level 10 | 1, better than 11% at Level 10 | 4 | |
| 7 | 9 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 7 |
| +1 |
| 92, better than 91% at Level 10 |
| 0.99, better than 32% at Level 10 |
| 16 | 18 | 10 | -2 | 88, better than 79% at Level 10 | 0.89, better than 4% at Level 10 |
| 8 | 18 | 1 | -10 | 40, better than 1% at Level 10 | 0.49, better than 1% at Level 10 |
| 75, better than 30% at Level 10 |
| 1, better than 11% at Level 10 |
| 5 |
| 65, better than 25% at Level 10 | 13, better than 85% at Level 10 | 18 |
| 87, better than 36% at Level 10 | 1, better than 11% at Level 10 | 2 |
| team_mol0doi10 | |||
|---|---|---|---|
| 149, better than 69% at Level 10 | 7, better than 46% at Level 10 | 8 | |
| 136, better than 62% at Level 10 | 9, better than 61% at Level 10 | 10 | |
| 62, better than 24% at Level 10 | 2, better than 15% at Level 10 | 8 | |
| 124, better than 56% at Level 10 | 6, better than 39% at Level 10 | 6 | |
| 91, better than 38% at Level 10 | 1, better than 11% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.