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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Emilixio4208 | ||||||||
| 19 | 16 | 7 | +3 | 91, better than 92% at Level 4 | 1.23, better than 94% at Level 4 | |||
| 16 | 13 | 3 | +3 | 82, better than 56% at Level 6 | 1.06, better than 64% at Level 6 | |||
| 11 | 12 | 4 | -1 | 53, better than 1% at Level 4 | 0.93, better than 40% at Level 4 | |||
| 15 | 16 | 4 | -1 | 68, better than 9% at Level 5 | 0.85, better than 11% at Level 5 | |||
| 10 | 18 | 6 | -8 | 89, better than 91% at Level 4 | 0.60, better than 1% at Level 4 | |||
| team_qdrutz13 | ||||||||
| 16 | 16 | 5 | 0 | 87 | 1.08 | |||
| 16 | 14 | 4 | +2 | 68, better than 22% at Level 3 | 1.07, better than 89% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Emilixio4208 | |||
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 27, better than 22% at Level 6 | 4, better than 39% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 7 |
| +2 |
| 85, better than 72% at Level 6 |
| 1.05, better than 60% at Level 6 |
| 16 | 15 | 5 | +1 | 87, better than 83% at Level 5 | 1.01, better than 58% at Level 5 |
| 11 | 14 | 7 | -3 | 56, better than 1% at Level 5 | 0.77, better than 4% at Level 5 |
| 3 |
| 90, better than 71% at Level 4 | 2, better than 35% at Level 4 | 4 |
| 107, better than 73% at Level 5 | 1, better than 22% at Level 5 | 3 |
| 378, better than 99% at Level 4 | 8, better than 79% at Level 4 | 5 |
| team_qdrutz13 | |||
|---|---|---|---|
| 169 | 0 | 2 | |
| 0, better than 1% at Level 3 | 1, better than 36% at Level 3 | 1 | |
| 244, better than 99% at Level 6 | 1, better than 19% at Level 6 | 2 | |
| 61, better than 45% at Level 5 | 9, better than 79% at Level 5 | 11 | |
| 42, better than 34% at Level 5 | 2, better than 28% at Level 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.