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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_neybar-13 | ||||||||
| 27 | 16 | 5 | +11 | 133, better than 99% at Level 10 | 1.78, better than 99% at Level 10 | |||
| 17 | 12 | 2 | +5 | 80, better than 42% at Level 10 | 1.15, better than 81% at Level 10 | |||
| 13 | 14 | 3 | -1 | 83 | 1.03 | |||
| 12 | 13 | 2 | -1 | 52, better than 1% at Level 9 | 0.97, better than 29% at Level 9 | |||
| 9 | 16 | 2 | -7 | 54 | 0.56 | |||
| team_cihaninyo9 | ||||||||
| 20 | 15 | 2 | +5 | 88, better than 83% at Level 9 | 1.47, better than 96% at Level 9 | |||
| 14 | 15 | 3 | -1 | 73, better than 14% at Level 8 | 0.87, better than 9% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_neybar-13 | |||
| 223, better than 95% at Level 10 | 2, better than 15% at Level 10 | 7 | |
| 115, better than 54% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 16 |
| 3 |
| -3 |
| 61, better than 1% at Level 9 |
| 0.82, better than 3% at Level 9 |
| 10 | 14 | 5 | -4 | 85, better than 67% at Level 8 | 0.76, better than 1% at Level 8 |
| 13 | 18 | 3 | -5 | 79, better than 34% at Level 7 | 0.75, better than 3% at Level 7 |
| 10 |
| 169 | 10 | 4 |
| 84, better than 40% at Level 9 | 17, better than 97% at Level 9 | 24 |
| 19 | 3 | 6 |
| team_cihaninyo9 | |||
|---|---|---|---|
| 62, better than 29% at Level 9 | 10, better than 74% at Level 9 | 9 | |
| 115, better than 63% at Level 8 | 2, better than 20% at Level 8 | 7 | |
| BuraakiLevel 9Steam profile of Buraaki (opens in a new tab) | 86, better than 41% at Level 9 | 4, better than 30% at Level 9 | 7 |
| 188, better than 92% at Level 8 | 8, better than 64% at Level 8 | 18 | |
| 419, better than 99% at Level 7 | 10, better than 80% at Level 7 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.