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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_wezcarti6 | ||||||||
| 13 | 13 | 3 | 0 | 63, better than 2% at Level 7 | 1.07, better than 62% at Level 7 | |||
| 15 | 15 | 2 | 0 | 72, better than 9% at Level 8 | 0.98, better than 36% at Level 8 | |||
| 14 | 15 | 8 | -1 | 86, better than 72% at Level 8 | 0.94, better than 21% at Level 8 | |||
| 12 | 16 | 5 | -4 | 66, better than 4% at Level 8 | 0.75, better than 1% at Level 8 | |||
| 12 | 18 | 8 | -6 | 88, better than 82% at Level 8 | 0.66, better than 1% at Level 8 | |||
| team_b1xlow13 | ||||||||
| 21 | 13 | 4 | +8 | 107, better than 99% at Level 8 | 1.49, better than 99% at Level 8 | |||
| 18 | 14 | 4 | +4 | 79, better than 34% at Level 7 | 1.28, better than 96% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_wezcarti6 | |||
| 21, better than 19% at Level 7 | 8, better than 75% at Level 7 | 10 | |
| 74, better than 46% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 10 |
| 5 |
| +4 |
| 77, better than 28% at Level 8 |
| 1.19, better than 90% at Level 8 |
| 14 | 14 | 5 | 0 | 82, better than 52% at Level 8 | 1.01, better than 46% at Level 8 |
| 10 | 15 | 8 | -5 | 76, better than 26% at Level 8 | 0.70, better than 1% at Level 8 |
| 3 |
| 21, better than 16% at Level 8 | 6, better than 56% at Level 8 | 3 |
| 78, better than 48% at Level 8 | 2, better than 22% at Level 8 | 8 |
| 38, better than 24% at Level 8 | 3, better than 29% at Level 8 | 4 |
| team_b1xlow13 | |||
|---|---|---|---|
| 71, better than 44% at Level 8 | 9, better than 79% at Level 8 | 10 | |
| 107, better than 71% at Level 7 | 6, better than 59% at Level 7 | 12 | |
| 256, better than 99% at Level 8 | 9, better than 79% at Level 8 | 9 | |
| 60, better than 36% at Level 8 | 1, better than 16% at Level 8 | 3 | |
| 81, better than 50% at Level 8 | 8, better than 72% at Level 8 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.