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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_iszaly131217 | ||||||||
| 35 | 28 | 5 | +7 | 104 | 1.40 | |||
| 30 | 25 | 6 | +5 | 81, better than 47% at Level 10 | 1.12, better than 76% at Level 10 | |||
| 24 | 25 | 6 | -1 | 69, better than 5% at Level 10 | 0.94, better than 13% at Level 10 | |||
| 16 | 22 | 7 | -6 | 61, better than 1% at Level 9 | 0.71, better than 1% at Level 9 | |||
| 18 | 25 | 12 | -7 | 71, better than 6% at Level 10 | 0.70, better than 1% at Level 10 | |||
| team__AMBER19 | ||||||||
| 33 | 25 | 10 | +8 | 100, better than 96% at Level 10 | 1.34, better than 95% at Level 10 | |||
| 30 | 27 | 8 | +3 | 82, better than 51% at Level 10 | 1.08, better than 62% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_iszaly131217 | |||
| 58 | 3 | 13 | |
| 228, better than 67% at Level 10 | 11, better than 42% at Level 10 | 13 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 27 |
| 29 |
| 6 |
| -2 |
| 72, better than 9% at Level 10 |
| 0.98, better than 26% at Level 10 |
| 20 | 20 | 4 | 0 | 55, better than 1% at Level 10 | 0.92, better than 11% at Level 10 |
| 11 | 24 | 16 | -13 | 59, better than 1% at Level 9 | 0.54, better than 1% at Level 9 |
| 153, better than 40% at Level 10 |
| 10, better than 37% at Level 10 |
| 18 |
| 398, better than 98% at Level 9 | 9, better than 37% at Level 9 | 15 |
| 412, better than 98% at Level 10 | 21, better than 83% at Level 10 | 25 |
| team__AMBER19 | |||
|---|---|---|---|
| 487, better than 99% at Level 10 | 12, better than 46% at Level 10 | 17 | |
| 254, better than 75% at Level 10 | 11, better than 42% at Level 10 | 14 | |
| 290, better than 84% at Level 10 | 20, better than 80% at Level 10 | 27 | |
| 391, better than 97% at Level 10 | 15, better than 60% at Level 10 | 20 | |
| 441, better than 99% at Level 9 | 18, better than 76% at Level 9 | 23 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.