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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TORPEDA_66613 | ||||||||
| 17 | 7 | 5 | +10 | 112, better than 99% at Level 8 | 1.96, better than 99% at Level 8 | |||
| 13 | 5 | 5 | +8 | 86, better than 75% at Level 6 | 1.59, better than 99% at Level 6 | |||
| 17 | 11 | 5 | +6 | 110, better than 99% at Level 7 | 1.56, better than 99% at Level 7 | |||
| Wh1ten1ght13–Steam profile of Wh1ten1ght13 (opens in a new tab) | 10 | 7 | 9 | +3 | 70 | 1.34 | ||
| 12 | 12 | 9 | 0 | 117, better than 99% at Level 8 | 1.08, better than 71% at Level 8 | |||
| team_Zonny1 | ||||||||
| 13 | 14 | 3 | -1 | 93, better than 94% at Level 9 | 0.94, better than 21% at Level 9 | |||
| the_djj–Steam profile of the_djj (opens in a new tab) | 13 | 14 | 5 | -1 | 107 | 0.90 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TORPEDA_66613 | |||
| 67, better than 57% at Level 8 | 6, better than 73% at Level 8 | 7 | |
| 0, better than 1% at Level 6 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 13 |
| 4 |
| -6 |
| 76, better than 28% at Level 9 |
| 0.52, better than 1% at Level 9 |
| 5 | 14 | 1 | -9 | 32 | 0.38 |
| 4 | 14 | 0 | -10 | 42, better than 1% at Level 4 | 0.24, better than 1% at Level 4 |
| 1 |
| 86, better than 77% at Level 7 | 11, better than 98% at Level 7 | 10 |
| Wh1ten1ght13–Steam profile of Wh1ten1ght13 (opens in a new tab) | 20 | 19 | 16 |
|---|
| 16, better than 16% at Level 8 | 7, better than 82% at Level 8 | 8 |
| team_Zonny1 | |||
|---|---|---|---|
| 31, better than 22% at Level 9 | 1, better than 16% at Level 9 | 4 | |
| the_djj–Steam profile of the_djj (opens in a new tab) | 138 | 6 | 5 |
| 35, better than 25% at Level 9 | 2, better than 24% at Level 9 | 2 | |
| 72 | 1 | 2 | |
| 19, better than 35% at Level 4 | 0, better than 1% at Level 4 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.