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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_albanezo_o1 | ||||||||
| 14 | 14 | 3 | 0 | 97, better than 96% at Level 7 | 1.04, better than 58% at Level 7 | |||
| 8 | 14 | 1 | -6 | 59, better than 1% at Level 7 | 0.52, better than 1% at Level 7 | |||
| 6 | 13 | 5 | -7 | 59, better than 3% at Level 5 | 0.50, better than 1% at Level 5 | |||
| 4 | 14 | 1 | -10 | 50, better than 1% at Level 7 | 0.28, better than 1% at Level 7 | |||
| 2 | 14 | 2 | -12 | 37, better than 1% at Level 9 | 0.12, better than 1% at Level 9 | |||
| team_ffestim113 | ||||||||
| 23 | 7 | 6 | +16 | 154, better than 99% at Level 5 | 2.40, better than 99% at Level 5 | |||
| 11 | 2 | 3 | +9 | 72, better than 15% at Level 7 | 1.52, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_albanezo_o1 | |||
| 0, better than 1% at Level 7 | 23, better than 99% at Level 7 | 16 | |
| 0, better than 1% at Level 7 | 9, better than 95% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 10 |
| 3 |
| +8 |
| 121, better than 99% at Level 8 |
| 1.52, better than 99% at Level 8 |
| 11 | 8 | 2 | +3 | 74, better than 21% at Level 8 | 1.30, better than 96% at Level 8 |
| 6 | 7 | 8 | -1 | 74, better than 22% at Level 7 | 0.81, better than 2% at Level 7 |
| 7 |
| 8, better than 20% at Level 5 | 1, better than 26% at Level 5 | 4 |
| 5, better than 13% at Level 7 | 13, better than 99% at Level 7 | 11 |
| 0, better than 1% at Level 9 | 4, better than 47% at Level 9 | 4 |
| team_ffestim113 | |||
|---|---|---|---|
| 73, better than 74% at Level 5 | 5, better than 73% at Level 5 | 14 | |
| 8, better than 14% at Level 7 | 4, better than 54% at Level 7 | 11 | |
| 34, better than 28% at Level 8 | 9, better than 94% at Level 8 | 17 | |
| 121, better than 92% at Level 8 | 4, better than 50% at Level 8 | 9 | |
| 273, better than 99% at Level 7 | 10, better than 97% at Level 7 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.