Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_osi16 | ||||||||
| 30 | 19 | 4 | +11 | 104 | 1.45 | |||
| 26 | 20 | 4 | +6 | 101, better than 96% at Level 8 | 1.20, better than 89% at Level 8 | |||
| 22 | 22 | 8 | 0 | 85, better than 73% at Level 7 | 0.97, better than 36% at Level 7 | |||
| 17 | 22 | 5 | -5 | 57, better than 1% at Level 8 | 0.79, better than 2% at Level 8 | |||
| 12 | 18 | 6 | -6 | 52, better than 1% at Level 8 | 0.74, better than 1% at Level 8 | |||
| team_liltrac1r13 | ||||||||
| 40 | 21 | 4 | +19 | 128 | 2.02 | |||
| 22 | 19 | 5 | +3 | 79, better than 56% at Level 5 | 1.14, better than 88% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_osi16 | |||
| 118 | 9 | 14 | |
| 43, better than 19% at Level 8 | 7, better than 43% at Level 8 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 22 |
| 11 |
| -6 |
| 70, better than 7% at Level 8 |
| 0.74, better than 1% at Level 8 |
| Sulik1198Level 10Steam profile of Sulik1198 (opens in a new tab) | 15 | 25 | 4 | -10 | 62, better than 1% at Level 10 | 0.68, better than 1% at Level 10 |
|---|
| 7 | 22 | 9 | -15 | 39, better than 1% at Level 3 | 0.42, better than 1% at Level 3 |
| 75, better than 34% at Level 7 |
| 6, better than 41% at Level 7 |
| 15 |
| 13, better than 11% at Level 8 | 5, better than 32% at Level 8 | 8 |
| 48, better than 20% at Level 8 | 2, better than 18% at Level 8 | 6 |
| team_liltrac1r13 | |||
|---|---|---|---|
| 119 | 6 | 11 | |
| 260, better than 96% at Level 5 | 4, better than 37% at Level 5 | 9 | |
| 56, better than 23% at Level 8 | 3, better than 22% at Level 8 | 5 | |
| Sulik1198Level 10Steam profile of Sulik1198 (opens in a new tab) | 63, better than 19% at Level 10 | 9, better than 47% at Level 10 | 10 |
| 273, better than 98% at Level 3 | 20, better than 99% at Level 3 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.