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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__MaDIko_13 | ||||||||
| 21 | 11 | 3 | +10 | 111 | 1.62 | |||
| 19 | 12 | 4 | +7 | 98 | 1.61 | |||
| 16 | 16 | 5 | 0 | 100, better than 98% at Level 5 | 0.96, better than 41% at Level 5 | |||
| Fobos112–Steam profile of Fobos112 (opens in a new tab) | 11 | 11 | 5 | 0 | 70 | 0.89 | ||
| Purchase_7Level 3Steam profile of Purchase_7 (opens in a new tab) | 10 | 11 | 8 | -1 | 63, better than 15% at Level 3 | 0.88, better than 34% at Level 3 | ||
| team_ellevenelv5 | ||||||||
| 18 | 15 | 4 | +3 | 97, better than 96% at Level 4 | 1.46, better than 99% at Level 4 | |||
| 12 | 16 | 5 | -4 | 85, better than 81% at Level 4 | 0.78, better than 5% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__MaDIko_13 | |||
| 113 | 5 | 5 | |
| 13 | 1 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 2 |
| -5 |
| 70, better than 30% at Level 3 |
| 0.76, better than 14% at Level 3 |
| 10 | 16 | 5 | -6 | 80, better than 85% at Level 2 | 0.62, better than 8% at Level 2 |
| 8 | 14 | 2 | -6 | 59, better than 9% at Level 3 | 0.59, better than 3% at Level 3 |
| 26, better than 29% at Level 5 |
| 3, better than 41% at Level 5 |
| 10 |
| Fobos112–Steam profile of Fobos112 (opens in a new tab) | 25 | 1 | 2 |
|---|
| Purchase_7Level 3Steam profile of Purchase_7 (opens in a new tab) | 111, better than 87% at Level 3 | 6, better than 81% at Level 3 | 17 |
|---|
| team_ellevenelv5 | |||
|---|---|---|---|
| 59, better than 59% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| den133253Level 3Steam profile of den133253 (opens in a new tab) | 3, better than 21% at Level 3 | 3, better than 56% at Level 3 | 5 |
| 28, better than 40% at Level 2 | 7, better than 86% at Level 2 | 11 | |
| 0, better than 1% at Level 3 | 2, better than 47% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.