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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_125ccRUZGAR13 | ||||||||
| 19 | 17 | 6 | +2 | 108 | 1.27 | |||
| 16 | 12 | 2 | +4 | 80, better than 47% at Level 8 | 1.24, better than 92% at Level 8 | |||
| 15 | 14 | 2 | +1 | 80, better than 52% at Level 7 | 1.01, better than 49% at Level 7 | |||
| 12 | 13 | 7 | -1 | 47, better than 1% at Level 6 | 0.82, better than 4% at Level 6 | |||
| 12 | 16 | 7 | -4 | 76 | 0.76 | |||
| team_BLR20068 | ||||||||
| Megazordo1Level 7Steam profile of Megazordo1 (opens in a new tab) | 21 | 14 | 7 | +7 | 124, better than 99% at Level 7 | 1.41, better than 96% at Level 7 | ||
| 14 | 12 | 2 | +2 | 69, better than 7% at Level 6 | 0.96, better than 36% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_125ccRUZGAR13 | |||
| 134 | 4 | 7 | |
| 109, better than 62% at Level 8 | 2, better than 21% at Level 8 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 2 |
| -2 |
| 71, better than 11% at Level 7 |
| 0.86, better than 6% at Level 7 |
| 11 | 15 | 5 | -4 | 67, better than 5% at Level 6 | 0.81, better than 3% at Level 6 |
| 12 | 17 | 3 | -5 | 57, better than 1% at Level 8 | 0.77, better than 1% at Level 8 |
| 0, better than 1% at Level 7 |
| 2, better than 24% at Level 7 |
| 2 |
| 71, better than 48% at Level 6 | 10, better than 85% at Level 6 | 16 |
| 207 | 5 | 9 |
| team_BLR20068 | |||
|---|---|---|---|
| Megazordo1Level 7Steam profile of Megazordo1 (opens in a new tab) | 417, better than 99% at Level 7 | 2, better than 24% at Level 7 | 4 |
| 153, better than 89% at Level 6 | 22, better than 99% at Level 6 | 14 | |
| 79, better than 48% at Level 7 | 6, better than 54% at Level 7 | 7 | |
| 161, better than 91% at Level 6 | 10, better than 85% at Level 6 | 6 | |
| 114, better than 65% at Level 8 | 7, better than 59% at Level 8 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.