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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_347113 | ||||||||
| 21 | 6 | 7 | +15 | 136, better than 99% at Level 9 | 1.84, better than 99% at Level 9 | |||
| 18 | 9 | 9 | +9 | 93, better than 90% at Level 10 | 1.57, better than 99% at Level 10 | |||
| 17 | 12 | 6 | +5 | 96, better than 95% at Level 9 | 1.35, better than 97% at Level 9 | |||
| 13 | 9 | 6 | +4 | 64, better than 3% at Level 6 | 1.21, better than 93% at Level 6 | |||
| 10 | 11 | 8 | -1 | 75, better than 24% at Level 10 | 0.81, better than 1% at Level 10 | |||
| team_chaalss5 | ||||||||
| 13 | 15 | 6 | -2 | 85, better than 67% at Level 10 | 0.87, better than 5% at Level 10 | |||
| 12 | 15 | 3 | -3 | 71, better than 9% at Level 7 | 0.82, better than 3% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_347113 | |||
| 246, better than 99% at Level 9 | 7, better than 64% at Level 9 | 6 | |
| 15, better than 9% at Level 10 | 18, better than 99% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 4 |
| -7 |
| 64, better than 2% at Level 9 |
| 0.60, better than 1% at Level 9 |
| 8 | 17 | 1 | -9 | 54, better than 1% at Level 10 | 0.48, better than 1% at Level 10 |
| 6 | 17 | 4 | -11 | 52, better than 1% at Level 8 | 0.36, better than 1% at Level 8 |
| 14 |
| 59, better than 34% at Level 9 | 5, better than 45% at Level 9 | 11 |
| 192, better than 99% at Level 6 | 9, better than 87% at Level 6 | 14 |
| 88, better than 49% at Level 10 | 8, better than 69% at Level 10 | 5 |
| team_chaalss5 | |||
|---|---|---|---|
| 36, better than 17% at Level 10 | 6, better than 51% at Level 10 | 8 | |
| 41, better than 30% at Level 7 | 19, better than 99% at Level 7 | 15 | |
| 34, better than 19% at Level 9 | 1, better than 14% at Level 9 | 4 | |
| 4, better than 6% at Level 10 | 2, better than 18% at Level 10 | 5 | |
| 102, better than 68% at Level 8 | 12, better than 95% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.