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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Oseczka16 | ||||||||
| 31 | 23 | 9 | +8 | 100 | 1.20 | |||
| 27 | 25 | 7 | +2 | 80 | 1.01 | |||
| 21 | 29 | 7 | -8 | 62, better than 1% at Level 10 | 0.81, better than 1% at Level 10 | |||
| 19 | 25 | 12 | -6 | 67, better than 3% at Level 10 | 0.80, better than 1% at Level 10 | |||
| 22 | 27 | 5 | -5 | 69, better than 5% at Level 9 | 0.79, better than 1% at Level 9 | |||
| team_V4LP3N19 | ||||||||
| 35 | 22 | 7 | +13 | 96, better than 95% at Level 9 | 1.42, better than 96% at Level 9 | |||
| 28 | 23 | 7 | +5 | 85 | 1.16 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Oseczka16 | |||
| 253 | 16 | 11 | |
| 63 | 4 | 9 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 26 |
| 26 |
| 11 |
| 0 |
| 83, better than 60% at Level 9 |
| 0.95, better than 22% at Level 9 |
| 22 | 24 | 10 | -2 | 76, better than 28% at Level 9 | 0.91, better than 14% at Level 9 |
| 17 | 25 | 7 | -8 | 54, better than 1% at Level 10 | 0.71, better than 1% at Level 10 |
| 202, better than 61% at Level 10 |
| 19, better than 82% at Level 10 |
| 15 |
| 255, better than 78% at Level 10 | 14, better than 62% at Level 10 | 19 |
| 167, better than 52% at Level 9 | 22, better than 92% at Level 9 | 15 |
| team_V4LP3N19 | |||
|---|---|---|---|
| 225, better than 72% at Level 9 | 14, better than 66% at Level 9 | 14 | |
| 101 | 19 | 26 | |
| 247, better than 79% at Level 9 | 19, better than 85% at Level 9 | 24 | |
| 342, better than 95% at Level 9 | 9, better than 42% at Level 9 | 20 | |
| 373, better than 96% at Level 10 | 15, better than 67% at Level 10 | 19 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.