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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SkrS1zhok10 | ||||||||
| 18 | 15 | 3 | +3 | 94, better than 92% at Level 10 | 1.11, better than 71% at Level 10 | |||
| 18 | 14 | 2 | +4 | 80, better than 41% at Level 10 | 1.10, better than 66% at Level 10 | |||
| 19 | 18 | 4 | +1 | 83, better than 64% at Level 9 | 0.97, better than 32% at Level 9 | |||
| 12 | 17 | 4 | -5 | 71, better than 10% at Level 9 | 0.67, better than 1% at Level 9 | |||
| 11 | 19 | 5 | -8 | 64, better than 2% at Level 9 | 0.62, better than 1% at Level 9 | |||
| team_harvest-13 | ||||||||
| 15 | 12 | 4 | +3 | 77, better than 34% at Level 9 | 1.14, better than 78% at Level 9 | |||
| 18 | 14 | 5 | +4 | 86, better than 72% at Level 10 | 1.05, better than 49% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SkrS1zhok10 | |||
| 21, better than 10% at Level 10 | 6, better than 39% at Level 10 | 6 | |
| 21, better than 10% at Level 10 | 1, better than 11% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 18 |
| 2 |
| -1 |
| 74, better than 20% at Level 9 |
| 1.00, better than 41% at Level 9 |
| 15 | 16 | 2 | -1 | 81, better than 58% at Level 9 | 0.97, better than 33% at Level 9 |
| 18 | 18 | 5 | 0 | 82, better than 51% at Level 10 | 0.93, better than 16% at Level 10 |
| 4 |
| 55, better than 24% at Level 9 | 4, better than 28% at Level 9 | 8 |
| 94, better than 44% at Level 9 | 8, better than 57% at Level 9 | 17 |
| 7, better than 7% at Level 9 | 1, better than 13% at Level 9 | 3 |
| team_harvest-13 | |||
|---|---|---|---|
| 8, better than 8% at Level 9 | 1, better than 13% at Level 9 | 4 | |
| 168, better than 78% at Level 10 | 11, better than 74% at Level 10 | 12 | |
| 16, better than 11% at Level 9 | 8, better than 57% at Level 9 | 8 | |
| 42, better than 19% at Level 9 | 3, better than 23% at Level 9 | 6 | |
| 0, better than 1% at Level 10 | 3, better than 20% at Level 10 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.