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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sinqja15 | ||||||||
| 12 | 14 | 4 | -2 | 90, better than 87% at Level 6 | 0.90, better than 13% at Level 6 | |||
| 12 | 16 | 4 | -4 | 70, better than 9% at Level 6 | 0.87, better than 8% at Level 6 | |||
| 10 | 14 | 2 | -4 | 53, better than 1% at Level 5 | 0.74, better than 2% at Level 5 | |||
| 8 | 16 | 3 | -8 | 56, better than 11% at Level 2 | 0.69, better than 15% at Level 2 | |||
| 9 | 16 | 4 | -7 | 57, better than 1% at Level 6 | 0.67, better than 1% at Level 6 | |||
| team_AleS713 | ||||||||
| 17 | 9 | 2 | +8 | 78, better than 56% at Level 4 | 1.42, better than 99% at Level 4 | |||
| 16 | 12 | 4 | +4 | 97 | 1.31 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sinqja15 | |||
| 34, better than 30% at Level 6 | 0, better than 1% at Level 6 | 1 | |
| 30, better than 27% at Level 6 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 11 |
| 3 |
| +6 |
| 103 |
| 1.27 |
| 15 | 10 | 5 | +5 | 104, better than 99% at Level 5 | 1.22, better than 95% at Level 5 |
| 11 | 11 | 3 | 0 | 63, better than 16% at Level 3 | 0.93, better than 63% at Level 3 |
| 1 |
| 3, better than 16% at Level 5 | 4, better than 51% at Level 5 | 3 |
| 41, better than 49% at Level 2 | 2, better than 45% at Level 2 | 10 |
| 0, better than 1% at Level 6 | 6, better than 66% at Level 6 | 13 |
| team_AleS713 | |||
|---|---|---|---|
| 51, better than 54% at Level 4 | 1, better than 30% at Level 4 | 2 | |
| 0 | 0 | 2 | |
| 1 | 5 | 8 | |
| 31, better than 32% at Level 5 | 0, better than 1% at Level 5 | 4 | |
| 6, better than 23% at Level 3 | 0, better than 1% at Level 3 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.