Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_VirtuoZZ013 | ||||||||
| 15 | 11 | 5 | +4 | 83, better than 54% at Level 7 | 1.20, better than 91% at Level 7 | |||
| 18 | 16 | 5 | +2 | 86, better than 75% at Level 7 | 1.18, better than 87% at Level 7 | |||
| 14 | 15 | 7 | -1 | 86, better than 75% at Level 7 | 1.11, better than 72% at Level 7 | |||
| 15 | 16 | 6 | -1 | 86, better than 76% at Level 6 | 1.08, better than 74% at Level 6 | |||
| 15 | 14 | 4 | +1 | 82, better than 55% at Level 6 | 1.02, better than 51% at Level 6 | |||
| team_CRboyle7 | ||||||||
| 19 | 16 | 3 | +3 | 94, better than 95% at Level 6 | 1.25, better than 94% at Level 6 | |||
| 16 | 15 | 1 | +1 | 66, better than 3% at Level 8 | 1.02, better than 48% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_VirtuoZZ013 | |||
| 117, better than 74% at Level 7 | 1, better than 18% at Level 7 | 1 | |
| 0, better than 1% at Level 7 | 1, better than 18% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 10 |
| +1 |
| 91, better than 91% at Level 6 |
| 1.02, better than 52% at Level 6 |
| 11 | 16 | 7 | -5 | 70, better than 9% at Level 6 | 0.94, better than 29% at Level 6 |
| 10 | 15 | 8 | -5 | 67, better than 5% at Level 6 | 0.74, better than 2% at Level 6 |
| 1 |
| 35, better than 25% at Level 7 | 11, better than 89% at Level 7 | 11 |
| 32, better than 27% at Level 6 | 6, better than 60% at Level 6 | 4 |
| 15, better than 19% at Level 6 | 0, better than 1% at Level 6 | 3 |
| team_CRboyle7 | |||
|---|---|---|---|
| 26, better than 24% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 0, better than 1% at Level 8 | 8, better than 69% at Level 8 | 9 | |
| 45, better than 34% at Level 6 | 6, better than 60% at Level 6 | 10 | |
| 21, better than 21% at Level 6 | 5, better than 52% at Level 6 | 5 | |
| 0, better than 1% at Level 6 | 6, better than 60% at Level 6 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.