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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_CARLO1113 | ||||||||
| 22 | 15 | 6 | +7 | 102, better than 99% at Level 3 | 1.23, better than 96% at Level 3 | |||
| 21 | 17 | 9 | +4 | 97, better than 96% at Level 4 | 1.20, better than 93% at Level 4 | |||
| 17 | 18 | 11 | -1 | 86, better than 85% at Level 4 | 1.02, better than 73% at Level 4 | |||
| 15 | 16 | 2 | -1 | 58, better than 1% at Level 4 | 0.84, better than 18% at Level 4 | |||
| 11 | 18 | 7 | -7 | 71, better than 27% at Level 4 | 0.65, better than 1% at Level 4 | |||
| team_Snow777-10 | ||||||||
| 19 | 15 | 10 | +4 | 90, better than 91% at Level 4 | 1.20, better than 93% at Level 4 | |||
| 21 | 19 | 6 | +2 | 91, better than 93% at Level 5 | 1.13, better than 91% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_CARLO1113 | |||
| 276, better than 99% at Level 3 | 10, better than 89% at Level 3 | 15 | |
| 133, better than 86% at Level 4 | 5, better than 55% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 14 |
| 2 |
| 0 |
| 54, better than 1% at Level 4 |
| 0.93, better than 41% at Level 4 |
| 17 | 20 | 7 | -3 | 97, better than 96% at Level 4 | 0.80, better than 10% at Level 4 |
| 12 | 19 | 7 | -7 | 65, better than 17% at Level 3 | 0.63, better than 4% at Level 3 |
| 5 |
| 80, better than 62% at Level 4 | 11, better than 89% at Level 4 | 9 |
| 94, better than 69% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 31, better than 34% at Level 4 | 2, better than 34% at Level 4 | 5 |
| team_Snow777-10 | |||
|---|---|---|---|
| 169, better than 94% at Level 4 | 25, better than 99% at Level 4 | 32 | |
| 54, better than 38% at Level 5 | 11, better than 84% at Level 5 | 17 | |
| 164, better than 93% at Level 4 | 10, better than 85% at Level 4 | 14 | |
| 134, better than 86% at Level 4 | 2, better than 34% at Level 4 | 2 | |
| 78, better than 61% at Level 3 | 20, better than 99% at Level 3 | 22 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.