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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_rpycTb13 | ||||||||
| 23 | 14 | 2 | +9 | 95, better than 94% at Level 7 | 1.49, better than 99% at Level 7 | |||
| 22 | 18 | 6 | +4 | 107, better than 97% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 14 | 16 | 5 | -2 | 73, better than 12% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 14 | 19 | 3 | -5 | 65, better than 8% at Level 4 | 0.70, better than 1% at Level 4 | |||
| 10 | 15 | 5 | -5 | 68, better than 21% at Level 3 | 0.69, better than 8% at Level 3 | |||
| team_sheleshkkinn9 | ||||||||
| 23 | 15 | 5 | +8 | 100 | 1.69 | |||
| 23 | 17 | 9 | +6 | 100, better than 98% at Level 4 | 1.38, better than 99% at Level 4 | |||
| Sh1kShm9k–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_rpycTb13 | |||
| 48, better than 28% at Level 7 | 2, better than 23% at Level 7 | 9 | |
| 0, better than 1% at Level 9 | 2, better than 18% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 8 |
| -3 |
| 83 |
| 0.90 |
| 12 | 17 | 8 | -5 | 74, better than 44% at Level 3 | 0.69, better than 8% at Level 3 |
| 8 | 16 | 1 | -8 | 44, better than 1% at Level 8 | 0.53, better than 1% at Level 8 |
| 2 |
| 35, better than 19% at Level 8 | 1, better than 16% at Level 8 | 4 |
| 1, better than 20% at Level 4 | 5, better than 57% at Level 4 | 8 |
| 205, better than 98% at Level 3 | 2, better than 44% at Level 3 | 1 |
| team_sheleshkkinn9 | |||
|---|---|---|---|
| 10 | 7 | 5 | |
| 101, better than 74% at Level 4 | 9, better than 81% at Level 4 | 16 | |
| Sh1kShm9k–Steam profile of Sh1kShm9k (opens in a new tab) | 38 | 6 | 4 |
| 61, better than 53% at Level 3 | 13, better than 96% at Level 3 | 14 | |
| 0, better than 1% at Level 8 | 3, better than 26% at Level 8 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.