Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_helik20224 | ||||||||
| 13 | 15 | 3 | -2 | 96, better than 94% at Level 8 | 1.01, better than 42% at Level 8 | |||
| 10 | 14 | 4 | -4 | 65, better than 2% at Level 8 | 0.98, better than 36% at Level 8 | |||
| 11 | 14 | 3 | -3 | 66, better than 4% at Level 9 | 0.92, better than 19% at Level 9 | |||
| 10 | 15 | 2 | -5 | 69, better than 5% at Level 7 | 0.62, better than 1% at Level 7 | |||
| 9 | 15 | 5 | -6 | 59, better than 1% at Level 7 | 0.61, better than 1% at Level 7 | |||
| team_v0str13 | ||||||||
| 19 | 7 | 3 | +12 | 96, better than 96% at Level 7 | 1.62, better than 98% at Level 7 | |||
| 17 | 13 | 6 | +4 | 111, better than 99% at Level 9 | 1.34, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_helik20224 | |||
| 159, better than 95% at Level 8 | 6, better than 62% at Level 8 | 11 | |
| 116, better than 80% at Level 8 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 10 |
| 5 |
| +2 |
| 68 |
| 1.03 |
| 13 | 12 | 7 | +1 | 91, better than 86% at Level 9 | 0.95, better than 26% at Level 9 |
| 10 | 12 | 8 | -2 | 80, better than 51% at Level 6 | 0.80, better than 3% at Level 6 |
| 6 |
| 71, better than 45% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 158, better than 96% at Level 7 | 5, better than 56% at Level 7 | 8 |
| 143, better than 92% at Level 7 | 0, better than 1% at Level 7 | 2 |
| team_v0str13 | |||
|---|---|---|---|
| 137, better than 91% at Level 7 | 13, better than 98% at Level 7 | 12 | |
| 111, better than 73% at Level 9 | 2, better than 21% at Level 9 | 2 | |
| miro2006–Steam profile of miro2006 (opens in a new tab) | 90 | 2 | 2 |
| 120, better than 79% at Level 9 | 31, better than 99% at Level 9 | 22 | |
| 0, better than 1% at Level 6 | 6, better than 69% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.