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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Taikamonni13 | ||||||||
| 20 | 13 | 10 | +7 | 119 | 1.63 | |||
| 16 | 8 | 7 | +8 | 90 | 1.39 | |||
| 17 | 13 | 3 | +4 | 72 | 1.22 | |||
| 10 | 12 | 11 | -2 | 83 | 0.86 | |||
| OGhu2588Level 4Steam profile of OGhu2588 (opens in a new tab) | 13 | 14 | 4 | -1 | 79, better than 60% at Level 4 | 0.85, better than 21% at Level 4 | ||
| team_Stickaren6 | ||||||||
| Brajcior–Steam profile of Brajcior (opens in a new tab) | 18 | 15 | 3 | +3 | 88 | 1.21 | ||
| 14 | 15 | 5 | -1 | 81, better than 65% at Level 4 | 1.18, better than 93% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Taikamonni13 | |||
| 72 | 8 | 9 | |
| 55 | 13 | 17 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 6 |
| -1 |
| 88, better than 95% at Level 3 |
| 0.91, better than 56% at Level 3 |
| 8 | 16 | 5 | -8 | 63, better than 5% at Level 4 | 0.54, better than 1% at Level 4 |
| Buldogun–Steam profile of Buldogun (opens in a new tab) | 7 | 17 | 1 | -10 | 39 | 0.42 |
|---|
| 0 |
| 6 |
| 15 |
| 178 | 10 | 14 |
| OGhu2588Level 4Steam profile of OGhu2588 (opens in a new tab) | 112, better than 91% at Level 4 | 5, better than 66% at Level 4 | 7 |
|---|
| team_Stickaren6 | |||
|---|---|---|---|
| Brajcior–Steam profile of Brajcior (opens in a new tab) | 56 | 0 | 1 |
| 11, better than 28% at Level 4 | 4, better than 56% at Level 4 | 9 | |
| 121, better than 93% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 84, better than 80% at Level 4 | 0, better than 1% at Level 4 | 3 | |
| Buldogun–Steam profile of Buldogun (opens in a new tab) | 45 | 10 | 17 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.