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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_X_DDDDDDDDDD9 | ||||||||
| 21 | 16 | 3 | +5 | 94, better than 93% at Level 8 | 1.23, better than 94% at Level 8 | |||
| 16 | 14 | 5 | +2 | 78, better than 34% at Level 8 | 1.04, better than 56% at Level 8 | |||
| 16 | 16 | 3 | 0 | 77, better than 29% at Level 8 | 1.02, better than 47% at Level 8 | |||
| 17 | 15 | 5 | +2 | 85, better than 69% at Level 8 | 1.01, better than 45% at Level 8 | |||
| 13 | 21 | 5 | -8 | 68, better than 4% at Level 8 | 0.61, better than 1% at Level 8 | |||
| team_Shiryuuuuu13 | ||||||||
| 22 | 18 | 5 | +4 | 89, better than 85% at Level 7 | 1.25, better than 95% at Level 7 | |||
| 18 | 13 | 5 | +5 | 86, better than 75% at Level 8 | 1.23, better than 94% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_X_DDDDDDDDDD9 | |||
| 131, better than 71% at Level 8 | 6, better than 48% at Level 8 | 8 | |
| 0, better than 1% at Level 8 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 2 |
| +5 |
| 86, better than 75% at Level 8 |
| 1.18, better than 89% at Level 8 |
| 17 | 19 | 4 | -2 | 84, better than 65% at Level 8 | 0.94, better than 21% at Level 8 |
| 6 | 21 | 9 | -15 | 49, better than 1% at Level 8 | 0.29, better than 1% at Level 8 |
| 8 |
| 3, better than 8% at Level 8 | 2, better than 20% at Level 8 | 21 |
| 138, better than 74% at Level 8 | 1, better than 15% at Level 8 | 2 |
| 0, better than 1% at Level 8 | 2, better than 20% at Level 8 | 6 |
| team_Shiryuuuuu13 | |||
|---|---|---|---|
| 34, better than 23% at Level 7 | 10, better than 80% at Level 7 | 18 | |
| 36, better than 20% at Level 8 | 1, better than 15% at Level 8 | 2 | |
| 74, better than 39% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 74, better than 39% at Level 8 | 3, better than 26% at Level 8 | 12 | |
| 70, better than 37% at Level 8 | 3, better than 26% at Level 8 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.