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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-barrett13 | ||||||||
| 24 | 15 | 2 | +9 | 94, better than 92% at Level 8 | 1.55, better than 99% at Level 8 | |||
| 17 | 13 | 11 | +4 | 114, better than 99% at Level 9 | 1.18, better than 86% at Level 9 | |||
| 15 | 12 | 1 | +3 | 67, better than 4% at Level 9 | 1.09, better than 71% at Level 9 | |||
| 12 | 9 | 5 | +3 | 66, better than 3% at Level 9 | 0.94, better than 26% at Level 9 | |||
| 13 | 14 | 4 | -1 | 79, better than 47% at Level 9 | 0.93, better than 20% at Level 9 | |||
| team_prog1b8 | ||||||||
| 16 | 17 | 1 | -1 | 73, better than 14% at Level 10 | 0.99, better than 28% at Level 10 | |||
| 14 | 15 | 1 | -1 | 69, better than 5% at Level 9 | 0.93, better than 20% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-barrett13 | |||
| 163, better than 87% at Level 8 | 2, better than 21% at Level 8 | 4 | |
| 213, better than 96% at Level 9 | 6, better than 47% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 1 |
| -2 |
| 67, better than 4% at Level 9 |
| 0.89, better than 12% at Level 9 |
| 12 | 17 | 6 | -5 | 71, better than 9% at Level 9 | 0.69, better than 1% at Level 9 |
| 7 | 17 | 10 | -10 | 66, better than 3% at Level 9 | 0.46, better than 1% at Level 9 |
| 5 |
| 145, better than 77% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 90, better than 46% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 118, better than 63% at Level 9 | 10, better than 77% at Level 9 | 8 |
| team_prog1b8 | |||
|---|---|---|---|
| 5, better than 6% at Level 10 | 5, better than 35% at Level 10 | 6 | |
| 101, better than 53% at Level 9 | 7, better than 55% at Level 9 | 9 | |
| 126, better than 68% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 188, better than 92% at Level 9 | 5, better than 39% at Level 9 | 5 | |
| 170, better than 87% at Level 9 | 9, better than 70% at Level 9 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.