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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_RIBI11 | ||||||||
| 21 | 15 | 2 | +6 | 94, better than 93% at Level 7 | 1.18, better than 89% at Level 7 | |||
| 19 | 17 | 3 | +2 | 81, better than 63% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 16 | 21 | 5 | -5 | 65, better than 5% at Level 5 | 0.83, better than 9% at Level 5 | |||
| 16 | 19 | 6 | -3 | 82, better than 53% at Level 6 | 0.80, better than 4% at Level 6 | |||
| 9 | 20 | 6 | -11 | 50, better than 1% at Level 5 | 0.50, better than 1% at Level 5 | |||
| team_MISKE__RS13 | ||||||||
| 28 | 16 | 4 | +12 | 120, better than 99% at Level 8 | 1.71, better than 99% at Level 8 | |||
| 23 | 18 | 6 | +5 | 98, better than 98% at Level 6 | 1.20, better than 91% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_RIBI11 | |||
| 102, better than 55% at Level 7 | 4, better than 34% at Level 7 | 6 | |
| 151, better than 84% at Level 5 | 10, better than 81% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 14 |
| 4 |
| +3 |
| 73, better than 37% at Level 4 |
| 1.10, better than 89% at Level 4 |
| 13 | 17 | 7 | -4 | 66, better than 5% at Level 5 | 0.76, better than 4% at Level 5 |
| 10 | 16 | 8 | -6 | 50, better than 3% at Level 3 | 0.69, better than 8% at Level 3 |
| 10 |
| 18, better than 22% at Level 5 | 12, better than 89% at Level 5 | 14 |
| 5, better than 13% at Level 6 | 15, better than 95% at Level 6 | 18 |
| 27, better than 25% at Level 5 | 3, better than 35% at Level 5 | 3 |
| team_MISKE__RS13 | |||
|---|---|---|---|
| 99, better than 49% at Level 8 | 26, better than 99% at Level 8 | 22 | |
| 43, better than 29% at Level 6 | 3, better than 31% at Level 6 | 8 | |
| 50, better than 44% at Level 4 | 20, better than 99% at Level 4 | 19 | |
| 0, better than 1% at Level 5 | 4, better than 41% at Level 5 | 10 | |
| 156, better than 89% at Level 3 | 5, better than 63% at Level 3 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.