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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_creme-ep614 | ||||||||
| 26 | 22 | 6 | +4 | 83, better than 76% at Level 4 | 1.19, better than 92% at Level 4 | |||
| 22 | 23 | 10 | -1 | 94 | 0.94 | |||
| 22 | 28 | 10 | -6 | 73 | 0.86 | |||
| 18 | 23 | 6 | -5 | 58, better than 9% at Level 3 | 0.81, better than 20% at Level 3 | |||
| BoogeymanCS2–Steam profile of BoogeymanCS2 (opens in a new tab) | 13 | 29 | 9 | -16 | 62 | 0.47 | ||
| team_TomY-y16 | ||||||||
| 34 | 22 | 5 | +12 | 112, better than 99% at Level 4 | 1.63, better than 99% at Level 4 | |||
| OztrabelLevel 4Steam profile of Oztrabel (opens in a new tab) | 32 | 18 | 6 | +14 | 113, better than 99% at Level 4 | 1.55, better than 99% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_creme-ep614 | |||
| 191, better than 90% at Level 4 | 17, better than 94% at Level 4 | 27 | |
| 286 | 6 | 18 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 20 |
| 9 |
| +2 |
| 79, better than 74% at Level 3 |
| 1.06, better than 88% at Level 3 |
| 19 | 18 | 6 | +1 | 72, better than 33% at Level 4 | 0.95, better than 48% at Level 4 |
| 14 | 22 | 9 | -8 | 61, better than 11% at Level 3 | 0.72, better than 11% at Level 3 |
| 44 |
| 11 |
| 20 |
| 49, better than 38% at Level 3 | 14, better than 91% at Level 3 | 16 |
| BoogeymanCS2–Steam profile of BoogeymanCS2 (opens in a new tab) | 0 | 6 | 17 |
|---|
| team_TomY-y16 | |||
|---|---|---|---|
| 222, better than 94% at Level 4 | 5, better than 46% at Level 4 | 10 | |
| OztrabelLevel 4Steam profile of Oztrabel (opens in a new tab) | 225, better than 95% at Level 4 | 3, better than 36% at Level 4 | 14 |
| 182, better than 88% at Level 3 | 12, better than 86% at Level 3 | 25 | |
| 108, better than 63% at Level 4 | 2, better than 31% at Level 4 | 7 | |
| 201, better than 92% at Level 3 | 7, better than 66% at Level 3 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.