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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_K3FZeN13 | ||||||||
| 25 | 9 | 3 | +16 | 144, better than 99% at Level 6 | 1.96, better than 99% at Level 6 | |||
| 17 | 11 | 3 | +6 | 93, better than 96% at Level 4 | 1.33, better than 99% at Level 4 | |||
| 15 | 11 | 2 | +4 | 64, better than 20% at Level 3 | 1.08, better than 90% at Level 3 | |||
| 14 | 12 | 4 | +2 | 93, better than 96% at Level 4 | 1.02, better than 71% at Level 4 | |||
| 7 | 11 | 5 | -4 | 60, better than 20% at Level 2 | 0.64, better than 9% at Level 2 | |||
| team_IdomainI5 | ||||||||
| 15 | 15 | 4 | 0 | 84 | 1.19 | |||
| 16 | 15 | 2 | +1 | 83, better than 75% at Level 4 | 1.07, better than 81% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_K3FZeN13 | |||
| 29, better than 27% at Level 6 | 1, better than 21% at Level 6 | 2 | |
| 44, better than 49% at Level 4 | 2, better than 39% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 3 |
| -4 |
| 79, better than 63% at Level 4 |
| 0.78, better than 7% at Level 4 |
| 6 | 16 | 3 | -10 | 47, better than 1% at Level 4 | 0.40, better than 1% at Level 4 |
| 5 | 17 | 6 | -12 | 53 | 0.28 |
| 5 |
| 44, better than 48% at Level 3 | 1, better than 37% at Level 3 | 3 |
| 62, better than 61% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 0, better than 1% at Level 2 | 2, better than 45% at Level 2 | 2 |
| team_IdomainI5 | |||
|---|---|---|---|
| 0 | 8 | 7 | |
| 285, better than 99% at Level 4 | 4, better than 58% at Level 4 | 2 | |
| 108, better than 87% at Level 4 | 2, better than 39% at Level 4 | 3 | |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 4 | |
| 0 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.