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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dfgiii058 | ||||||||
| 18 | 16 | 1 | +2 | 78, better than 43% at Level 9 | 1.16, better than 82% at Level 9 | |||
| 13 | 16 | 2 | -3 | 63, better than 2% at Level 9 | 0.91, better than 16% at Level 9 | |||
| 14 | 17 | 4 | -3 | 78, better than 33% at Level 10 | 0.82, better than 2% at Level 10 | |||
| 12 | 16 | 2 | -4 | 74, better than 19% at Level 10 | 0.76, better than 1% at Level 10 | |||
| 12 | 16 | 11 | -4 | 100, better than 97% at Level 9 | 0.73, better than 1% at Level 9 | |||
| team_-jressy-13 | ||||||||
| 22 | 16 | 5 | +6 | 114, better than 99% at Level 9 | 1.51, better than 99% at Level 9 | |||
| 17 | 14 | 7 | +3 | 98, better than 96% at Level 10 | 1.09, better than 62% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dfgiii058 | |||
| 3, better than 6% at Level 9 | 7, better than 55% at Level 9 | 9 | |
| 48, better than 23% at Level 9 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 10 |
| 4 |
| +3 |
| 62, better than 1% at Level 9 |
| 1.03, better than 56% at Level 9 |
| 14 | 14 | 6 | 0 | 65, better than 2% at Level 8 | 1.02, better than 48% at Level 8 |
| 14 | 15 | 2 | -1 | 69, better than 5% at Level 9 | 0.96, better than 28% at Level 9 |
| 6 |
| 237, better than 97% at Level 10 | 6, better than 43% at Level 10 | 8 |
| 101, better than 48% at Level 10 | 1, better than 11% at Level 10 | 4 |
| 334, better than 99% at Level 9 | 2, better than 18% at Level 9 | 5 |
| team_-jressy-13 | |||
|---|---|---|---|
| 197, better than 94% at Level 9 | 9, better than 70% at Level 9 | 11 | |
| 69, better than 30% at Level 10 | 10, better than 74% at Level 10 | 9 | |
| 88, better than 45% at Level 9 | 5, better than 39% at Level 9 | 11 | |
| 33, better than 20% at Level 8 | 9, better than 73% at Level 8 | 8 | |
| 65, better than 32% at Level 9 | 1, better than 13% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.