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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Khabibjan13 | ||||||||
| 29 | 14 | 7 | +15 | 124, better than 99% at Level 4 | 2.06, better than 99% at Level 4 | |||
| 22 | 11 | 6 | +11 | 102, better than 99% at Level 4 | 1.64, better than 99% at Level 4 | |||
| 15 | 18 | 5 | -3 | 76 | 0.96 | |||
| 11 | 19 | 4 | -8 | 54, better than 1% at Level 4 | 0.61, better than 1% at Level 4 | |||
| 11 | 21 | 10 | -10 | 76, better than 50% at Level 4 | 0.51, better than 1% at Level 4 | |||
| team_BiggieA779 | ||||||||
| pidofeel1971Level 6Steam profile of pidofeel1971 (opens in a new tab) | 21 | 17 | 5 | +4 | 101, better than 99% at Level 6 | 1.25, better than 94% at Level 6 | ||
| 17 | 18 | 7 | -1 | 94, better than 95% at Level 4 | 1.03, better than 76% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Khabibjan13 | |||
| 186, better than 96% at Level 4 | 16, better than 99% at Level 4 | 14 | |
| 219, better than 99% at Level 4 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 2 |
| -3 |
| 87 |
| 0.80 |
| 13 | 18 | 3 | -5 | 62, better than 4% at Level 4 | 0.77, better than 5% at Level 4 |
| 5 | 19 | 4 | -14 | 40, better than 1% at Level 2 | 0.30, better than 1% at Level 2 |
| 5 |
| 27 | 6 | 5 |
| 78, better than 62% at Level 4 | 10, better than 88% at Level 4 | 12 |
| 250, better than 99% at Level 4 | 11, better than 92% at Level 4 | 19 |
| team_BiggieA779 | |||
|---|---|---|---|
| pidofeel1971Level 6Steam profile of pidofeel1971 (opens in a new tab) | 61, better than 40% at Level 6 | 12, better than 91% at Level 6 | 9 |
| 112, better than 79% at Level 4 | 14, better than 97% at Level 4 | 14 | |
| Xx-NAZAR-xX–Steam profile of Xx-NAZAR-xX (opens in a new tab) | 93 | 6 | 4 |
| 27, better than 33% at Level 4 | 4, better than 51% at Level 4 | 5 | |
| 73, better than 63% at Level 2 | 10, better than 91% at Level 2 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.