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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Dim_Piki6 | ||||||||
| 17 | 16 | 0 | +1 | 79 | 1.15 | |||
| 16 | 15 | 5 | +1 | 77, better than 32% at Level 8 | 1.09, better than 74% at Level 8 | |||
| 13 | 17 | 5 | -4 | 74, better than 17% at Level 9 | 0.78, better than 1% at Level 9 | |||
| 9 | 18 | 6 | -9 | 62, better than 1% at Level 9 | 0.47, better than 1% at Level 9 | |||
| 7 | 18 | 6 | -11 | 56, better than 1% at Level 9 | 0.41, better than 1% at Level 9 | |||
| team_shaun115413 | ||||||||
| 22 | 11 | 5 | +11 | 124, better than 99% at Level 9 | 1.80, better than 99% at Level 9 | |||
| 24 | 14 | 7 | +10 | 116, better than 98% at Level 9 | 1.76, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Dim_Piki6 | |||
| 38 | 3 | 3 | |
| 46, better than 28% at Level 8 | 15, better than 98% at Level 8 | 22 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 12 |
| 7 |
| +1 |
| 59, better than 1% at Level 8 |
| 1.09, better than 73% at Level 8 |
| 14 | 14 | 10 | 0 | 107, better than 97% at Level 9 | 1.01, better than 43% at Level 9 |
| 11 | 11 | 6 | 0 | 58, better than 1% at Level 9 | 0.89, better than 10% at Level 9 |
| 34, better than 18% at Level 9 |
| 3, better than 26% at Level 9 |
| 2 |
| 20, better than 13% at Level 9 | 7, better than 61% at Level 9 | 8 |
| 3, better than 6% at Level 9 | 2, better than 19% at Level 9 | 5 |
| team_shaun115413 | |||
|---|---|---|---|
| 25, better than 15% at Level 9 | 7, better than 61% at Level 9 | 7 | |
| 146, better than 84% at Level 9 | 12, better than 92% at Level 9 | 17 | |
| UHSRelaxLevel 8Steam profile of UHSRelax (opens in a new tab) | 57, better than 35% at Level 8 | 2, better than 22% at Level 8 | 5 |
| 71, better than 39% at Level 9 | 5, better than 43% at Level 9 | 7 | |
| 5, better than 7% at Level 9 | 12, better than 92% at Level 9 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.