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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kleronty13 | ||||||||
| EGO_ALLCASHLevel 6Steam profile of EGO_ALLCASH (opens in a new tab) | 25 | 7 | 6 | +18 | 169, better than 99% at Level 6 | 2.42, better than 99% at Level 6 | ||
| 17 | 7 | 3 | +10 | 96, better than 95% at Level 7 | 1.64, better than 99% at Level 7 | |||
| 14 | 9 | 5 | +5 | 91, better than 94% at Level 4 | 1.27, better than 97% at Level 4 | |||
| 9 | 11 | 2 | -2 | 58, better than 4% at Level 5 | 0.83, better than 12% at Level 5 | |||
| 7 | 12 | 5 | -5 | 54, better than 3% at Level 4 | 0.61, better than 3% at Level 4 | |||
| team_Sh1Dow3 | ||||||||
| 18 | 15 | 1 | +3 | 99, better than 98% at Level 5 | 1.39, better than 99% at Level 5 | |||
| 8 | 13 | 3 | -5 | 68, better than 13% at Level 5 | 0.61, better than 1% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kleronty13 | |||
| EGO_ALLCASHLevel 6Steam profile of EGO_ALLCASH (opens in a new tab) | 0, better than 1% at Level 6 | 5, better than 62% at Level 6 | 2 |
| 88, better than 70% at Level 7 | 1, better than 20% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 15 |
| 5 |
| -7 |
| 63 |
| 0.54 |
| 7 | 17 | 3 | -10 | 62, better than 5% at Level 5 | 0.35, better than 1% at Level 5 |
| 3 | 15 | 5 | -12 | 41, better than 1% at Level 6 | 0.21, better than 1% at Level 6 |
| 51, better than 58% at Level 4 | 5, better than 72% at Level 4 | 6 |
| 50, better than 49% at Level 5 | 2, better than 35% at Level 5 | 2 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 |
| team_Sh1Dow3 | |||
|---|---|---|---|
| 0, better than 1% at Level 5 | 1, better than 25% at Level 5 | 3 | |
| 66, better than 62% at Level 5 | 2, better than 35% at Level 5 | 2 | |
| 0 | 2 | 2 | |
| 0, better than 1% at Level 5 | 3, better than 45% at Level 5 | 3 | |
| 0, better than 1% at Level 6 | 2, better than 31% at Level 6 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.