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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_icl0u913 | ||||||||
| 24 | 17 | 4 | +7 | 106, better than 99% at Level 4 | 1.61, better than 99% at Level 4 | |||
| 13 | 13 | 3 | 0 | 72, better than 15% at Level 6 | 1.07, better than 69% at Level 6 | |||
| 18 | 16 | 4 | +2 | 77, better than 60% at Level 3 | 1.02, better than 85% at Level 3 | |||
| 16 | 18 | 3 | -2 | 71, better than 33% at Level 3 | 0.91, better than 48% at Level 3 | |||
| 9 | 22 | 7 | -13 | 48 | 0.48 | |||
| team_BrodaTV11 | ||||||||
| matveiComp–Steam profile of matveiComp (opens in a new tab) | 24 | 18 | 4 | +6 | 100 | 1.43 | ||
| 16 | 16 | 5 | 0 | 67, better than 12% at Level 4 | 1.05, better than 82% at Level 4 | |||
| B1N1UUULevel 4Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_icl0u913 | |||
| 118, better than 77% at Level 4 | 3, better than 39% at Level 4 | 5 | |
| 261, better than 99% at Level 6 | 1, better than 19% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 3 |
| 0 |
| 97, better than 96% at Level 4 |
| 0.93, better than 41% at Level 4 |
| 14 | 14 | 3 | 0 | 56, better than 1% at Level 4 | 0.92, better than 40% at Level 4 |
| 13 | 15 | 6 | -2 | 71, better than 32% at Level 3 | 0.81, better than 20% at Level 3 |
| 3 |
| 59, better than 49% at Level 3 | 0, better than 1% at Level 3 | 0 |
| 0, better than 1% at Level 3 | 0, better than 1% at Level 3 | 2 |
| 5 | 5 | 6 |
| team_BrodaTV11 | |||
|---|---|---|---|
| matveiComp–Steam profile of matveiComp (opens in a new tab) | 31 | 0 | 0 |
| 33, better than 35% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| B1N1UUULevel 4Steam profile of B1N1UUU (opens in a new tab) | 9, better than 24% at Level 4 | 2, better than 33% at Level 4 | 5 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 5 | |
| 30, better than 34% at Level 3 | 0, better than 1% at Level 3 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.