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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_novacgod13 | ||||||||
| 17 | 7 | 1 | +10 | 94, better than 91% at Level 10 | 1.75, better than 99% at Level 10 | |||
| 17 | 8 | 3 | +9 | 87, better than 78% at Level 9 | 1.59, better than 99% at Level 9 | |||
| 13 | 11 | 12 | +2 | 114, better than 99% at Level 9 | 1.12, better than 74% at Level 9 | |||
| 11 | 8 | 4 | +3 | 75, better than 22% at Level 10 | 1.09, better than 64% at Level 10 | |||
| 9 | 11 | 4 | -2 | 66, better than 2% at Level 7 | 0.76, better than 1% at Level 7 | |||
| team_benfet3 | ||||||||
| 12 | 13 | 5 | -1 | 79, better than 48% at Level 9 | 1.00, better than 42% at Level 9 | |||
| 9 | 11 | 5 | -2 | 82, better than 52% at Level 10 | 0.91, better than 10% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_novacgod13 | |||
| 68, better than 41% at Level 10 | 4, better than 37% at Level 10 | 14 | |
| 226, better than 99% at Level 9 | 14, better than 99% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 13 |
| 4 |
| -3 |
| 72, better than 14% at Level 7 |
| 0.86, better than 5% at Level 7 |
| 9 | 15 | 4 | -6 | 64, better than 1% at Level 10 | 0.59, better than 1% at Level 10 |
| 4 | 15 | 3 | -11 | 47, better than 1% at Level 9 | 0.26, better than 1% at Level 9 |
| 16 |
| 185, better than 98% at Level 9 | 6, better than 62% at Level 9 | 11 |
| 163, better than 95% at Level 10 | 11, better than 94% at Level 10 | 13 |
| 76, better than 61% at Level 7 | 2, better than 28% at Level 7 | 7 |
| team_benfet3 | |||
|---|---|---|---|
| 139, better than 91% at Level 9 | 9, better than 87% at Level 9 | 8 | |
| 45, better than 25% at Level 10 | 4, better than 37% at Level 10 | 5 | |
| 4, better than 12% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 57, better than 33% at Level 10 | 11, better than 94% at Level 10 | 7 | |
| 90, better than 63% at Level 9 | 25, better than 99% at Level 9 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.