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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_endriti-10 | ||||||||
| 21 | 19 | 3 | +2 | 90, better than 96% at Level 3 | 1.16, better than 95% at Level 3 | |||
| 18 | 18 | 8 | 0 | 89, better than 88% at Level 5 | 1.03, better than 65% at Level 5 | |||
| 15 | 18 | 8 | -3 | 89, better than 85% at Level 7 | 0.85, better than 6% at Level 7 | |||
| 5 | 11 | 0 | -6 | 23, better than 1% at Level 5 | 0.63, better than 1% at Level 5 | |||
| 12 | 19 | 4 | -7 | 61, better than 3% at Level 6 | 0.63, better than 1% at Level 6 | |||
| team_ToxicLunatik13 | ||||||||
| 23 | 16 | 7 | +7 | 110, better than 99% at Level 6 | 1.49, better than 99% at Level 6 | |||
| 22 | 17 | 8 | +5 | 113, better than 99% at Level 8 | 1.24, better than 95% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_endriti-10 | |||
| 128, better than 84% at Level 3 | 6, better than 70% at Level 3 | 8 | |
| 19, better than 21% at Level 5 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 14 |
| 5 |
| +3 |
| 67, better than 7% at Level 5 |
| 1.11, better than 90% at Level 5 |
| 13 | 16 | 6 | -3 | 68, better than 14% at Level 4 | 0.77, better than 5% at Level 4 |
| 13 | 17 | 5 | -4 | 53, better than 1% at Level 4 | 0.76, better than 4% at Level 4 |
| 10 |
| 64, better than 35% at Level 7 | 2, better than 21% at Level 7 | 5 |
| 0, better than 1% at Level 5 | 4, better than 40% at Level 5 | 2 |
| 158, better than 86% at Level 6 | 5, better than 43% at Level 6 | 9 |
| team_ToxicLunatik13 | |||
|---|---|---|---|
| 176, better than 91% at Level 6 | 3, better than 30% at Level 6 | 6 | |
| 71, better than 34% at Level 8 | 12, better than 81% at Level 8 | 15 | |
| 211, better than 97% at Level 5 | 2, better than 27% at Level 5 | 2 | |
| 66, better than 54% at Level 4 | 5, better than 55% at Level 4 | 5 | |
| 66, better than 54% at Level 4 | 6, better than 62% at Level 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.