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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AIP-_-4 | ||||||||
| 14 | 13 | 2 | +1 | 92, better than 96% at Level 4 | 1.32, better than 99% at Level 4 | |||
| 10 | 15 | 3 | -5 | 71, better than 21% at Level 4 | 0.79, better than 10% at Level 4 | |||
| 12 | 15 | 1 | -3 | 78, better than 52% at Level 5 | 0.72, better than 1% at Level 5 | |||
| 11 | 16 | 2 | -5 | 61, better than 3% at Level 4 | 0.69, better than 2% at Level 4 | |||
| 9 | 17 | 8 | -8 | 85, better than 81% at Level 5 | 0.51, better than 1% at Level 5 | |||
| team_Creeqzz13 | ||||||||
| 21 | 10 | 5 | +11 | 116, better than 99% at Level 5 | 1.85, better than 99% at Level 5 | |||
| 17 | 11 | 8 | +6 | 112, better than 99% at Level 6 | 1.40, better than 98% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AIP-_-4 | |||
| 0, better than 1% at Level 4 | 3, better than 50% at Level 4 | 3 | |
| 72, better than 71% at Level 4 | 5, better than 69% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 5 |
| +2 |
| 84, better than 82% at Level 4 |
| 1.10, better than 87% at Level 4 |
| 13 | 12 | 10 | +1 | 96, better than 98% at Level 4 | 0.91, better than 36% at Level 4 |
| 10 | 11 | 0 | -1 | 56, better than 1% at Level 4 | 0.85, better than 18% at Level 4 |
| 9 |
| 0, better than 1% at Level 5 | 1, better than 25% at Level 5 | 5 |
| 21, better than 34% at Level 4 | 6, better than 78% at Level 4 | 6 |
| 74, better than 65% at Level 5 | 2, better than 33% at Level 5 | 2 |
| team_Creeqzz13 | |||
|---|---|---|---|
| 118, better than 89% at Level 5 | 6, better than 72% at Level 5 | 8 | |
| 125, better than 89% at Level 6 | 2, better than 30% at Level 6 | 3 | |
| 76, better than 73% at Level 4 | 2, better than 40% at Level 4 | 1 | |
| 156, better than 98% at Level 4 | 3, better than 50% at Level 4 | 7 | |
| 131, better than 95% at Level 4 | 6, better than 78% at Level 4 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.