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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dancer___11 | ||||||||
| 18 | 12 | 3 | +6 | 65, better than 3% at Level 7 | 1.33, better than 97% at Level 7 | |||
| 10 | 9 | 5 | +1 | 47, better than 1% at Level 7 | 0.98, better than 32% at Level 7 | |||
| 18 | 20 | 4 | -2 | 90, better than 87% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 17 | 17 | 6 | 0 | 77, better than 31% at Level 7 | 0.90, better than 14% at Level 7 | |||
| 19 | 21 | 10 | -2 | 110, better than 99% at Level 7 | 0.88, better than 12% at Level 7 | |||
| team_hheek13 | ||||||||
| 24 | 19 | 6 | +5 | 100, better than 97% at Level 7 | 1.34, better than 97% at Level 7 | |||
| 24 | 17 | 14 | +7 | 114, better than 99% at Level 7 | 1.34, better than 97% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dancer___11 | |||
| 2, better than 11% at Level 7 | 11, better than 80% at Level 7 | 7 | |
| 233, better than 96% at Level 7 | 1, better than 17% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 16 |
| 2 |
| +7 |
| 91, better than 91% at Level 6 |
| 1.31, better than 97% at Level 6 |
| 14 | 19 | 9 | -5 | 70, better than 9% at Level 6 | 0.80, better than 4% at Level 6 |
| 11 | 19 | 6 | -8 | 57, better than 2% at Level 6 | 0.60, better than 1% at Level 6 |
| 5 |
| 111, better than 59% at Level 7 | 5, better than 41% at Level 7 | 9 |
| 72, better than 39% at Level 7 | 11, better than 80% at Level 7 | 10 |
| 38, better than 23% at Level 7 | 0, better than 1% at Level 7 | 1 |
| team_hheek13 | |||
|---|---|---|---|
| 28, better than 19% at Level 7 | 7, better than 55% at Level 7 | 10 | |
| 236, better than 96% at Level 7 | 12, better than 85% at Level 7 | 13 | |
| 67, better than 41% at Level 6 | 3, better than 31% at Level 6 | 3 | |
| 12, better than 16% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 62, better than 38% at Level 6 | 5, better than 45% at Level 6 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.