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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Nazik13 | ||||||||
| 27 | 13 | 2 | +14 | 127, better than 99% at Level 9 | 1.85, better than 99% at Level 9 | |||
| 15 | 12 | 3 | +3 | 86, better than 70% at Level 10 | 1.10, better than 66% at Level 10 | |||
| 14 | 14 | 3 | 0 | 79, better than 46% at Level 9 | 0.98, better than 35% at Level 9 | |||
| 10 | 15 | 6 | -5 | 61, better than 3% at Level 5 | 0.71, better than 1% at Level 5 | |||
| 7 | 13 | 5 | -6 | 51, better than 1% at Level 5 | 0.61, better than 1% at Level 5 | |||
| team_xeNji-7 | ||||||||
| 19 | 15 | 1 | +4 | 96, better than 96% at Level 7 | 1.32, better than 95% at Level 7 | |||
| 11 | 13 | 3 | -2 | 59, better than 1% at Level 8 | 0.98, better than 37% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Nazik13 | |||
| 57, better than 29% at Level 9 | 4, better than 32% at Level 9 | 7 | |
| 0, better than 1% at Level 10 | 6, better than 45% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 5 |
| -3 |
| 83, better than 57% at Level 10 |
| 0.88, better than 7% at Level 10 |
| 9 | 13 | 4 | -4 | 58, better than 1% at Level 6 | 0.75, better than 1% at Level 6 |
| 11 | 15 | 5 | -4 | 76, better than 25% at Level 9 | 0.72, better than 1% at Level 9 |
| 5 |
| 156, better than 85% at Level 9 | 7, better than 58% at Level 9 | 10 |
| 231, better than 99% at Level 5 | 4, better than 47% at Level 5 | 6 |
| 26, better than 27% at Level 5 | 7, better than 72% at Level 5 | 9 |
| team_xeNji-7 | |||
|---|---|---|---|
| 1, better than 10% at Level 7 | 2, better than 24% at Level 7 | 9 | |
| 67, better than 39% at Level 8 | 4, better than 36% at Level 8 | 10 | |
| 86, better than 42% at Level 10 | 3, better than 22% at Level 10 | 5 | |
| 80, better than 56% at Level 6 | 1, better than 21% at Level 6 | 7 | |
| 68, better than 35% at Level 9 | 11, better than 85% at Level 9 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.