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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-foSF0R8 | ||||||||
| 26 | 13 | 4 | +13 | 118, better than 98% at Level 9 | 1.93, better than 99% at Level 9 | |||
| 17 | 15 | 9 | +2 | 89, better than 83% at Level 10 | 1.21, better than 91% at Level 10 | |||
| 11 | 16 | 1 | -5 | 64, better than 4% at Level 5 | 0.66, better than 1% at Level 5 | |||
| 10 | 17 | 10 | -7 | 76, better than 25% at Level 8 | 0.64, better than 1% at Level 8 | |||
| 11 | 20 | 5 | -9 | 54, better than 5% at Level 3 | 0.61, better than 4% at Level 3 | |||
| team_zAn1413 | ||||||||
| 27 | 13 | 2 | +14 | 117, better than 99% at Level 7 | 1.80, better than 99% at Level 7 | |||
| 19 | 14 | 7 | +5 | 102, better than 97% at Level 10 | 1.36, better than 96% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-foSF0R8 | |||
| 3, better than 6% at Level 9 | 2, better than 16% at Level 9 | 2 | |
| 205, better than 94% at Level 10 | 6, better than 39% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 5 |
| +3 |
| 92, better than 91% at Level 8 |
| 1.17, better than 88% at Level 8 |
| 9 | 16 | 7 | -7 | 64, better than 2% at Level 7 | 0.64, better than 1% at Level 7 |
| 6 | 16 | 5 | -10 | 38, better than 1% at Level 4 | 0.46, better than 1% at Level 4 |
| 9 |
| 86, better than 61% at Level 5 | 5, better than 51% at Level 5 | 5 |
| 102, better than 57% at Level 8 | 4, better than 31% at Level 8 | 4 |
| 0, better than 1% at Level 3 | 1, better than 36% at Level 3 | 7 |
| team_zAn1413 | |||
|---|---|---|---|
| 33, better than 21% at Level 7 | 2, better than 22% at Level 7 | 3 | |
| 163, better than 82% at Level 10 | 17, better than 96% at Level 10 | 15 | |
| 119, better than 67% at Level 8 | 4, better than 31% at Level 8 | 3 | |
| 110, better than 66% at Level 7 | 15, better than 96% at Level 7 | 16 | |
| 6, better than 22% at Level 4 | 0, better than 1% at Level 4 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.