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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Baby_Robot13 | ||||||||
| 20 | 10 | 3 | +10 | 110, better than 99% at Level 8 | 1.55, better than 99% at Level 8 | |||
| 17 | 10 | 4 | +7 | 91, better than 90% at Level 9 | 1.44, better than 96% at Level 9 | |||
| 16 | 10 | 8 | +6 | 97, better than 95% at Level 7 | 1.27, better than 95% at Level 7 | |||
| 13 | 13 | 4 | 0 | 78, better than 33% at Level 8 | 0.90, better than 13% at Level 8 | |||
| 10 | 12 | 8 | -2 | 63, better than 1% at Level 10 | 0.80, better than 1% at Level 10 | |||
| team_Faviid5 | ||||||||
| 15 | 13 | 3 | +2 | 96, better than 95% at Level 9 | 1.21, better than 90% at Level 9 | |||
| 16 | 15 | 3 | +1 | 98, better than 96% at Level 7 | 1.07, better than 61% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Baby_Robot13 | |||
| 48, better than 31% at Level 8 | 14, better than 98% at Level 8 | 15 | |
| 5, better than 7% at Level 9 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 4 |
| -3 |
| 81, better than 43% at Level 7 |
| 0.89, better than 12% at Level 7 |
| 8 | 17 | 6 | -9 | 68, better than 4% at Level 9 | 0.45, better than 1% at Level 9 |
| 3 | 16 | 3 | -13 | 31, better than 1% at Level 8 | 0.23, better than 1% at Level 8 |
| 12 |
| 23, better than 20% at Level 7 | 11, better than 93% at Level 7 | 16 |
| 106, better than 70% at Level 8 | 7, better than 68% at Level 8 | 8 |
| 56, better than 28% at Level 10 | 4, better than 32% at Level 10 | 11 |
| team_Faviid5 | |||
|---|---|---|---|
| 67, better than 39% at Level 9 | 5, better than 45% at Level 9 | 7 | |
| 89, better than 63% at Level 7 | 1, better than 19% at Level 7 | 4 | |
| 154, better than 93% at Level 7 | 11, better than 93% at Level 7 | 14 | |
| 77, better than 46% at Level 9 | 11, better than 91% at Level 9 | 8 | |
| 0, better than 1% at Level 8 | 1, better than 16% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.