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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Trolekkkk11 | ||||||||
| ytgoldskullLevel 2Steam profile of ytgoldskull (opens in a new tab) | 27 | 15 | 5 | +12 | 115, better than 99% at Level 2 | 1.56, better than 99% at Level 2 | ||
| 19 | 21 | 8 | -2 | 93 | 0.91 | |||
| 17 | 19 | 6 | -2 | 72 | 0.91 | |||
| 13 | 20 | 5 | -7 | 62 | 0.73 | |||
| DeviX666–Steam profile of DeviX666 (opens in a new tab) | 13 | 20 | 6 | -7 | 67 | 0.64 | ||
| team_ZekaZmija13 | ||||||||
| 19 | 16 | 8 | +3 | 84 | 1.25 | |||
| Kratos12098Level 1Steam profile of Kratos12098 (opens in a new tab) | 22 | 17 | 5 | +5 | 86, better than 97% at Level 1 | 1.20, better than 99% at Level 1 | ||
| RokamTeUPis–Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Trolekkkk11 | |||
| ytgoldskullLevel 2Steam profile of ytgoldskull (opens in a new tab) | 111, better than 77% at Level 2 | 5, better than 61% at Level 2 | 4 |
| 0 | 0 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 17 |
| 3 |
| +2 |
| 71 |
| 1.07 |
| 19 | 21 | 12 | -2 | 91, better than 98% at Level 2 | 1.01, better than 87% at Level 2 |
| 16 | 18 | 7 | -2 | 76, better than 76% at Level 2 | 0.98, better than 82% at Level 2 |
| 162 |
| 0 |
| 0 |
| 0 | 0 | 2 |
| DeviX666–Steam profile of DeviX666 (opens in a new tab) | 0 | 2 | 6 |
|---|
| team_ZekaZmija13 | |||
|---|---|---|---|
| 116 | 0 | 0 | |
| Kratos12098Level 1Steam profile of Kratos12098 (opens in a new tab) | 70, better than 63% at Level 1 | 6, better than 70% at Level 1 | 12 |
| RokamTeUPis–Steam profile of RokamTeUPis (opens in a new tab) | 89 | 0 | 1 |
| 40, better than 42% at Level 2 | 3, better than 47% at Level 2 | 5 | |
| 212, better than 97% at Level 2 | 1, better than 33% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.