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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SVMMIT13 | ||||||||
| 24 | 12 | 5 | +12 | 126 | 1.76 | |||
| 21 | 12 | 5 | +9 | 118, better than 99% at Level 5 | 1.47, better than 99% at Level 5 | |||
| NK6666–Steam profile of NK6666 (opens in a new tab) | 15 | 10 | 4 | +5 | 75 | 1.24 | ||
| BallsCockerLevel 5Steam profile of BallsCocker (opens in a new tab) | 15 | 12 | 4 | +3 | 78, better than 52% at Level 5 | 1.07, better than 79% at Level 5 | ||
| SVMMITLevel 5Steam profile of SVMMIT (opens in a new tab) | 9 | 12 | 4 | -3 | 51, better than 1% at Level 5 | 0.79, better than 4% at Level 5 | ||
| team_genryrouz7 | ||||||||
| diman3246–Steam profile of diman3246 (opens in a new tab) | 22 | 16 | 2 | +6 | 90 | 1.63 | ||
| 10 | 17 | 11 | -7 | 93, better than 94% at Level 5 | 0.60, better than 1% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SVMMIT13 | |||
| 85 | 4 | 7 | |
| 100, better than 72% at Level 5 | 13, better than 96% at Level 5 | 19 | |
| NK6666–Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 19 |
| 5 |
| -8 |
| 55 |
| 0.50 |
| 7 | 18 | 0 | -11 | 43, better than 1% at Level 6 | 0.46, better than 1% at Level 6 |
| 8 | 18 | 3 | -10 | 61 | 0.44 |
| 66 |
| 1 |
| 2 |
| BallsCockerLevel 5Steam profile of BallsCocker (opens in a new tab) | 0, better than 1% at Level 5 | 2, better than 31% at Level 5 | 5 |
|---|
| SVMMITLevel 5Steam profile of SVMMIT (opens in a new tab) | 30, better than 29% at Level 5 | 4, better than 47% at Level 5 | 9 |
|---|
| team_genryrouz7 | |||
|---|---|---|---|
| diman3246–Steam profile of diman3246 (opens in a new tab) | 0 | 0 | 0 |
| 135, better than 87% at Level 5 | 12, better than 95% at Level 5 | 15 | |
| 70 | 2 | 5 | |
| 15, better than 19% at Level 6 | 3, better than 35% at Level 6 | 2 | |
| 99 | 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.