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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Akhroot13 | ||||||||
| 32 | 13 | 10 | +19 | 161, better than 99% at Level 10 | 2.18, better than 99% at Level 10 | |||
| 16 | 16 | 5 | 0 | 74, better than 21% at Level 8 | 0.94, better than 27% at Level 8 | |||
| 13 | 16 | 2 | -3 | 54, better than 1% at Level 8 | 0.85, better than 5% at Level 8 | |||
| 15 | 19 | 4 | -4 | 73, better than 15% at Level 9 | 0.81, better than 3% at Level 9 | |||
| 12 | 15 | 6 | -3 | 69, better than 5% at Level 8 | 0.80, better than 2% at Level 8 | |||
| team_SC4R-9 | ||||||||
| 22 | 17 | 4 | +5 | 97, better than 95% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 15 | 17 | 6 | -2 | 65, better than 7% at Level 5 | 0.99, better than 62% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Akhroot13 | |||
| 22, better than 10% at Level 10 | 12, better than 83% at Level 10 | 18 | |
| 48, better than 25% at Level 8 | 12, better than 87% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 7 |
| -1 |
| 89, better than 82% at Level 9 |
| 0.90, better than 15% at Level 9 |
| 13 | 18 | 7 | -5 | 75, better than 24% at Level 10 | 0.77, better than 1% at Level 10 |
| 12 | 19 | 6 | -7 | 62, better than 1% at Level 9 | 0.65, better than 1% at Level 9 |
| 9 |
| 15, better than 13% at Level 8 | 8, better than 64% at Level 8 | 8 |
| 78, better than 37% at Level 9 | 15, better than 95% at Level 9 | 13 |
| 237, better than 98% at Level 8 | 13, better than 91% at Level 8 | 19 |
| team_SC4R-9 | |||
|---|---|---|---|
| 53, better than 21% at Level 10 | 2, better than 15% at Level 10 | 3 | |
| 112, better than 73% at Level 5 | 11, better than 89% at Level 5 | 9 | |
| 138, better than 71% at Level 9 | 8, better than 60% at Level 9 | 6 | |
| 45, better than 18% at Level 10 | 5, better than 33% at Level 10 | 6 | |
| 10, better than 9% at Level 9 | 23, better than 99% at Level 9 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.