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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sonofbitch13 | ||||||||
| 21 | 10 | 2 | +11 | 83 | 1.50 | |||
| 21 | 15 | 5 | +6 | 89, better than 85% at Level 8 | 1.23, better than 92% at Level 8 | |||
| 16 | 13 | 6 | +3 | 75, better than 25% at Level 8 | 1.05, better than 59% at Level 8 | |||
| 16 | 17 | 8 | -1 | 81, better than 56% at Level 7 | 0.92, better than 15% at Level 7 | |||
| 16 | 19 | 8 | -3 | 78, better than 43% at Level 7 | 0.87, better than 7% at Level 7 | |||
| team_capitan_koxx11 | ||||||||
| 19 | 14 | 1 | +5 | 62, better than 1% at Level 8 | 1.22, better than 91% at Level 8 | |||
| 17 | 21 | 8 | -4 | 90, better than 91% at Level 7 | 0.81, better than 3% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sonofbitch13 | |||
| 81 | 2 | 4 | |
| 208, better than 92% at Level 8 | 13, better than 87% at Level 8 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 2 |
| -4 |
| 47, better than 1% at Level 8 |
| 0.76, better than 1% at Level 8 |
| 13 | 20 | 8 | -7 | 76, better than 30% at Level 8 | 0.69, better than 1% at Level 8 |
| 14 | 20 | 4 | -6 | 73 | 0.67 |
| 121, better than 60% at Level 8 |
| 14, better than 90% at Level 8 |
| 11 |
| 95, better than 51% at Level 7 | 0, better than 1% at Level 7 | 5 |
| 152, better than 78% at Level 7 | 8, better than 62% at Level 7 | 12 |
| team_capitan_koxx11 | |||
|---|---|---|---|
| 145, better than 72% at Level 8 | 13, better than 87% at Level 8 | 16 | |
| 11, better than 13% at Level 7 | 0, better than 1% at Level 7 | 6 | |
| 148, better than 73% at Level 8 | 12, better than 82% at Level 8 | 14 | |
| 69, better than 33% at Level 8 | 9, better than 65% at Level 8 | 13 | |
| 19 | 1 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.